Talents & Natural Gifts

188 Innate Talents · 328 NPC traits · 516 total · click any card to expand

Innate Talents are chosen at character creation using Fate Points — positive traits cost points, negative traits refund them. Each talent can be upgraded through tiers for stronger effects.

NPC Natural Gifts belong to survivors you capture. When you inhabit an NPC body, their traits are active. Through the Backup system you can preserve and resurrect NPC bodies, and eventually permanently override your original character with an NPC's stats and traits — meaning the Natural Gifts you see here may end up as your permanent character build.

NPC Tribe
NPC Class
516 traits total · grouped by category

Innate Talentschosen at character creation

Combat

(54)
Berserk
Berserk
Combat Boost Under Berserk Condition
Combat
Blood Absorption
Blood Absorption
5% Chance: <5m Hit Deals 3% of Target Max HP & Heals Same
Tier 1–3
Combat
Bloodbath Recovery
Bloodbath Recovery
20% Chance: Restore 10% of own ATK as HP/s for 15s (CD 25s)
Tier 1–3
Combat
Calm and Peaceful
Calm and PeacefulFang
12s No Damage: ATK +1%, Atk Spd +2%, Crit +2%, Crit DMG +2% per Stack (×5)
Tier 1–3
Combat
Crave for Blood
Crave for Blood
25% Chance: Convert 10% of DMG → HP (Within 5m)
Tier 1–3
Combat
Critical Counter
Critical Counter
+5% DMG for 6s After Blocking (CD 15s)
Combat
Defense to Offense
Defense to Offense
After Reflect: Return 20% of DMG to Attacker
Tier 1–3
Combat
Determined
Determined
Still 6s: ATK +1%, Atk Spd +2%, Crit +2%, Crit DMG +2% per Stack (×5)
Tier 1–3
Combat
Dual-Blade Mastery
Dual-Blade Mastery
Dual-Blade DMG +3%
Tier 1–3
Combat
Enemy Down Fervency
Enemy Down Fervency
Kill/Near-Kill: Gain 1 DMG Absorb Stack (CD 40s)
Tier 1–3
Combat
Fatal
Fatal
20% Chance: +15% DMG & Hidden Wound vs <30% HP; Dash = Bleed (40% ATK/s)
Tier 1–3
Combat
Fatal Rhythm
Fatal RhythmClaw
Attack at 70%+ Stamina: +2% ATK & Atk Spd per Stack (×5, 10s)
Tier 1–3
Combat
Fatal Strike
Fatal Strike
+Crit DMG on Low-HP Enemies
Combat
Fierce Attack
Fierce Attack
+3% Attack Speed
Tier 1–3
Combat
Fight Back
Fight Back
10% of Melee DMG Returned to Attacker
Tier 1–3
Combat
Fight to Death
Fight to Death
20% Chance: ATK +20%, DEF −20% for 15s (CD 25s)
Tier 1–3
Combat
Fire Deterrence
Fire Deterrence
Burning: −10% ATK & Move Speed Aura 3m (×3)
Tier 1–3
Combat
Gauntlet Mastery
Gauntlet Mastery
Gauntlet DMG +3%
Tier 1–3
Combat
Getting Braver
Getting BraverClaw
Attack <5m: 15% Chance +2% Crit/Crit Resist/Crit DMG/Move Speed Stack (×5, 30s)
Tier 1–3
Combat
Giant Sword Mastery
Giant Sword Mastery
Giant Sword DMG +3%
Tier 1–3
Combat
Good at Melee Combat
Good at Melee Combat
DMG to Enemies Within 5m +3%
Tier 1–3
Combat
Hammer Mastery
Hammer Mastery
Hammer DMG +3%
Tier 1–3
Combat
Head Destruction
Head Destruction
20% Chance: Head Hit +10% Bonus DMG
Tier 1–3
Combat
Limb Destruction
Limb Destruction
20% Chance: Limb Hit +10% Bonus DMG
Tier 1–3
Combat
Lose-lose
Lose-lose
25% Chance: Weak Spot DMG +20% & Taken +20% for 15s (CD 25s)
Tier 1–3
Combat
Malice
Malice
15% Chance: +1% Crit & +2% Crit DMG per Stack (×5, 10s) vs Debuffed <5m
Tier 1–3
Combat
Merciless Means
Merciless Means
Kill: Aura 10m −5% Atk Spd, −10% Crit Resist, −10% DEF for 20s
Tier 1–3
Combat
Mind-Heart Unison
Mind-Heart Unison
10% Chance: Trigger All Talents for 5s (CD 25s)
Tier 1–3
Combat
Morale Dampener
Morale DampenerClaw
5% Chance: −3% ATK, −2% DEF, −5% Move Speed Stack (×5, 15s)
Tier 1–3
Combat
Onslaught
OnslaughtWarrior
Deplete Resilience: Remove Enemy Superarmor; +10% Atk Spd 12s (CD 60s)
Tier 1–3
Combat
Overwhelming Force
Overwhelming ForceClaw
Extra 15 Stamina: +5% DMG, Drain 5 Enemy Stamina
Tier 1–3
Combat
Pain Reversal
Pain Reversal
5% Chance: Reset All Talent CDs on Being Hit (CD 20s)
Tier 1–3
Combat
PEN DEF
PEN DEF
5% Chance: Ignore Enemy DEF on Hit (CD 2s)
Tier 1–3
Combat
Poisoned Body
Poisoned BodyFang
5% Chance: Inflict Poison Stack on Hit (×5, 10s)
Tier 1–3
Combat
Pouring Rage
Pouring RageFang
20% Chance: Store Received DMG for 4s, Release Over 8s (CD 30s)
Tier 1–3
Combat
Powerful Attack
Powerful Attack
+3% ATK
Tier 1–3
Combat
Raging Inferno
Raging InfernoClaw
Burning: DMG Boost = Ignition DMG Taken ×1, Stack ×10
Tier 1–3
Combat
Riposte
Riposte
10% Chance: Weapon Block → Cripple Attacker's ATK for 5s (Costs 30 Stamina)
Tier 1–3
Combat
Single Blade Mastery
Single Blade Mastery
Single Blade DMG +3%
Tier 1–3
Combat
Slaughter Fervency
Slaughter Fervency
Kill/Near-Kill: Superarmor + Crit Resist Boost for 5s (CD 30s)
Tier 1–3
Combat
Spear Mastery
Spear Mastery
Spear DMG +3%
Tier 1–3
Combat
Spreading Flames
Spreading Flames
Burning: Spread Burn to Enemies Within 1m
Tier 1–3
Combat
Stimulate Morale
Stimulate MoraleFlint
10% Chance: Trigger All Talents for 5s on Being Hit (CD 25s)
Tier 1–3
Combat
Suppress Violence
Suppress Violence
5% Chance: Enemy Crit −7% per Stack (×5, 15s)
Tier 1–3
Combat
Surprise Attack
Surprise Attack
10% Chance: Any Hit Treated as Weak Spot
Tier 1–3
Combat
Tail Destruction
Tail Destruction
20% Chance: Tail Hit +10% Bonus DMG
Tier 1–3
Combat
Tear Wound
Tear WoundFang
+5% DMG to Bleeding Targets
Tier 1–3
Combat
Tit for Tat
Tit for TatClaw
20% Chance: Store All Received DMG for 4s, Then Release (CD 30s)
Tier 1–3
Combat
Torso Destruction
Torso Destruction
20% Chance: Torso Hit +10% Bonus DMG
Tier 1–3
Combat
Warmonger
Warmonger
+ATK When Engaging Enemies
Combat
Weakness Thump
Weakness Thump
25% Chance: Weak Spot Hit +15% DMG
Tier 1–3
Combat
Wild Nature Awakened
Wild Nature Awakened
Below 30% HP: ATK +10%, +10 Stamina/s, DEF −20% for 15s (CD 30s)
Tier 1–3
Combat
Wound Damage
Wound Damage
+DMG to Wounded Body Parts
Combat
Wrath of Revenge
Wrath of Revenge
Dying/Dead Ally 10m: ATK +10%, DEF +15%, Atk Spd +5%, Move +5%, +10 Stam/s 20s (CD 50s)
Tier 1–3
Combat

Defense

(29)
Arm Stress Response
Arm Stress Response
20% Chance: Arm Hit → DMG Taken −20% for 5s (CD 12s)
Tier 1–3
Defense
Avoid Vitals
Avoid VitalsFlint
20% Chance: Ranged Hit from 10m+ → DMG Taken −30%
Tier 1–3
Defense
Blood Staunching
Blood StaunchingFang
5% Chance: Remove Bleed & Immune 12s on Hit (CD 30s)
Tier 1–3
Defense
Clever Escape
Clever Escape
Recover 10 Stamina from Hitstun (CD 5s)
Tier 1–3
Defense
Crisis Resolution
Crisis Resolution
15% Chance: Hit DMG Capped at 5% of Max HP
Tier 1–3
Defense
Crisis Response
Crisis Response
20% Chance: DEF & Max HP +5% for 30s (CD 50s)
Defense
Desperate Response
Desperate ResponseFang
Near Death: Incoming Hit DMG Capped at 5% of Max HP
Tier 1–3
Defense
Endurance
Endurance
After Block: DEF +30% for 12s, Crit Immune (CD 30s)
Tier 1–3
Defense
Endurance Burst
Endurance BurstFlint
After Block (Stamina >60%): Resilience +10, DEF stack; 5+ Stacks: +50% Burst DMG
Tier 1–3
Defense
Enhance DEF
Enhance DEF
+3% DEF
Tier 1–3
Defense
Escaping Death
Escaping Death
Low HP: Incoming Hit DMG Capped (CD 15s)
Defense
Firm Will
Firm WillFlint
15% Chance: Immune to Hitstun (CD 5s)
Tier 1–3
Defense
Flexibility
Flexibility
−Injury Chance from Certain Attacks
Defense
Hardened Body
Hardened Body
20% Chance: Superarmor for 1s During Hitstun (CD 5s)
Tier 1–3
Defense
Hardened Skin — Blunt
Hardened Skin — Blunt
Blunt DMG Taken −10%
Tier 1–3
Defense
Hardened Skin — Pierce
Hardened Skin — Pierce
Pierce DMG Taken −10%
Tier 1–3
Defense
Hardened Skin — Slash
Hardened Skin — Slash
Slash DMG Taken −10%
Tier 1–3
Defense
Head Stress Response
Head Stress Response
20% Chance: Head Hit → DMG Taken −20% for 5s (CD 12s)
Tier 1–3
Defense
Injury Relieve
Injury Relieve
DMG Taken −3%
Tier 1–3
Defense
Insight DEF
Insight DEFFlint
After Reflect: Ignore Enemy DEF for 3s (CD 30s)
Tier 1–3
Defense
Patience
Patience
DMG Taken Reduced When Not Attacking
Defense
Rock-like Resolve
Rock-like ResolveGuard
After Block: Coma/Para/Bleed Resist +30% for 12s (CD 30s)
Tier 1–3
Defense
Shield Bash
Shield Bash
Deflect: Spend (10% Max Stam+17) → Deal 100% ATK DMG; <30% Stam = 200% DMG Taken
Tier 1–3
Defense
Skill Recovery
Skill Recovery
After Reflect: Restore HP = 15% of DMG Dealt
Tier 1–3
Defense
Static Recovery
Static Recovery
Stationary 15s: Recover DEF×15% HP/s
Tier 1–3
Defense
Steel Body
Steel Body
Hitstun Immune When Resilience >70%
Tier 1–3
Defense
Thigh Stress Response
Thigh Stress Response
20% Chance: Thigh Hit → DMG Taken −20% for 5s (CD 12s)
Tier 1–3
Defense
Torso Stress Response
Torso Stress Response
20% Chance: Torso Hit → DMG Taken −20% for 5s (CD 12s)
Tier 1–3
Defense
Weak Spot Fortification
Weak Spot Fortification
DMG Taken at Own Weak Spots −20%
Tier 1–3
Defense

Agility

(14)
Acceleration at Stress
Acceleration at Stress
20% Chance: +15% Movement Speed for 6s on Hit (CD 20s)
Tier 1–3
Agility
Dodge and Strike
Dodge and Strike
Dodge: +10% Move/Atk Spd, +5% ATK for 5s (CD 10s)
Tier 1–3
Agility
Drunken Senses
Drunken Senses
After Drinking: Auto-Dodge 1 Attack Within 15s (CD 30s)
Tier 1–3
Agility
Extreme Dodge
Extreme Dodge
Recover 15 Stamina on Dodge
Tier 1–3
Agility
Light Footsteps
Light Footsteps
Footstep Noise −10%
Tier 1–3
Agility
Loaded Raid
Loaded Raid
Load >90%: Movement Speed +10%
Tier 1–3
Agility
Loadless Fast Marching
Loadless Fast Marching
Load <50%: Movement Speed +5%
Tier 1–3
Agility
Nimble Movement
Nimble Movement
+5% Movement Speed
Agility
Strikeback
StrikebackFang
Dodge ×2 Within 6s: Ignore Enemy DEF for 3s
Tier 1–3
Agility
Swift Pace
Swift Pace
+3% Movement Speed
Tier 1–3
Agility
Tactical Dodge
Tactical DodgeFlint
Dodge: Reset All Talent CDs (CD 60s)
Tier 1–3
Agility
Trick Force
Trick Force
Stamina Cost −10%
Tier 1–3
Agility
Unnoticeable
Unnoticeable
Enemy Vigilance −20% on Spot
Tier 1–3
Agility
Without a Sound
Without a Sound
Movement Sound −10%
Tier 1–3
Agility

Ranged

(9)
Bone-Gnawing Wound
Bone-Gnawing Wound
5% Chance: Ranged Hit → 5s Hidden Wound (Dash = Coma)
Tier 1–3
Ranged
Bow Mastery
Bow Mastery
Bow DMG +3%
Tier 1–3
Ranged
Crossbow Proficiency
Crossbow Proficiency
+% Crossbow DMG
Ranged
Go for the Jugular
Go for the Jugular
Weak Spot DMG from 15m+ +15%
Tier 1–3
Ranged
Marksman Footstep
Marksman Footstep
+10% Movement Speed for 5s on Bow Draw, 5% Chance Remove Slow (CD 8s)
Tier 1–3
Ranged
Multiple Shooting
Multiple ShootingHunter
Hunter: Multi-Shot Special Skill
Ranged
Quick Reload
Quick Reload
Crossbow/Ballista Reload Speed +20%
Tier 1–3
Ranged
Rapid Fire
Rapid Fire
Bow Charge Time −15%
Tier 1–3
Ranged
Remote Strike
Remote Strike
DMG to Enemies 15m+ Away +3%
Tier 1–3
Ranged

Crafting

(21)
Accelerate Alchemy
Accelerate AlchemyCraftsman
Alchemy Time −10%
Tier 1–3
Crafting
Accelerate Armor Crafting
Accelerate Armor CraftingCraftsman
Armor Craft Time −10%
Tier 1–3
Crafting
Accelerate Construction
Accelerate ConstructionCraftsman
Building Craft Time −10%
Tier 1–3
Crafting
Accelerate Cooking
Accelerate CookingCraftsman
Cooking Time −10%
Tier 1–3
Crafting
Accelerate Grinding
Accelerate GrindingPorter
Grinding Time −10%
Tier 1–3
Crafting
Accelerate Jewelry Making
Accelerate Jewelry MakingCraftsman
Jewelry Craft Time −10%
Tier 1–3
Crafting
Accelerate Kiln
Accelerate KilnPorter
Kiln Work Time −10%
Tier 1–3
Crafting
Accelerate Leatherworking
Accelerate LeatherworkingPorter
Leatherwork Time −10%
Tier 1–3
Crafting
Accelerate Potting
Accelerate PottingPorter
Potting Time −10%
Tier 1–3
Crafting
Accelerate Stone Cutting
Accelerate Stone CuttingPorter
Stone Cutting Time −10%
Tier 1–3
Crafting
Accelerate Weapon Crafting
Accelerate Weapon CraftingCraftsman
Weapon Craft Time −10%
Tier 1–3
Crafting
Accelerate Weaving
Accelerate WeavingPorter
Weaving Time −10%
Tier 1–3
Crafting
Accelerate Wood & Stone
Accelerate Wood & StonePorter
Wood & Stone Work Time −10%
Tier 1–3
Crafting
Crafting Speed Up
Crafting Speed UpCraftsman
Crafting Quest Time −10%
Tier 1–3
Crafting
Logging Pro
Logging ProFang
Felled Tree Regrow Time −20%
Tier 1–3
Crafting
Material Efficiency
Material Efficiency
−% Crafting Material Cost
Crafting
Planting Pro
Planting ProFang
Crop Output +10%
Tier 1–3
Crafting
Refined Armor
Refined ArmorFlint
High-Quality Armor Forging Chance +5%
Tier 1–3
Crafting
Refined Tool
Refined ToolCraftsman
High-Quality Tool Crafting Chance +5%
Tier 1–3
Crafting
Vein Protection
Vein ProtectionFang
Mine Regen Time −20%
Tier 1–3
Crafting
Weapon Enhancement
Weapon EnhancementFlint
High-Quality Weapon Forging Chance +5%
Tier 1–3
Crafting

Survival

(19)
Anti-Hunger
Anti-Hunger
Max Satiety +20%
Tier 1–3
Survival
Anti-Thirst
Anti-Thirst
Max Hydration +20%
Tier 1–3
Survival
Backpack Expansion
Backpack Expansion
+10 Inventory Slots
Tier 1–3
Survival
Bite the Bullet
Bite the Bullet
30% Chance: Max Load +20% for 10s on Hit (CD 30s)
Tier 1–3
Survival
Blood Activating
Blood Activating
HP Recovery Speed +50%
Tier 1–3
Survival
Camel Cow
Camel Cow
Max Load +20%
Tier 1–3
Survival
Desperate Struggle
Desperate Struggle
Below 15% HP: Restore 15% HP in 5s (CD 35s)
Survival
Extraordinary Talent
Extraordinary Talent
All Talent Trigger Chance +10%
Tier 1–3
Survival
Full Stamina
Full Stamina
Stamina Recovery +15%
Tier 1–3
Survival
Full Vitality
Full Vitality
Max HP +3%
Tier 1–3
Survival
Good Hearing
Good Hearing
Hearing +5dB (Hear Quieter Sounds)
Tier 1–3
Survival
Last Radiance
Last Radiance
Restore 20% HP in 5s When HP <10% (CD 40s)
Tier 1–3
Survival
Long Sight
Long Sight
View Distance +3m
Tier 1–3
Survival
Quick Bandaging
Quick Bandaging
Bandage Time −30%
Tier 1–3
Survival
Rapid Growth
Rapid Growth
EXP Gained +30%
Tier 1–3
Survival
Resourceful
Resourceful
Danger Reaction Chance +10%
Tier 1–3
Survival
Slow Absorption (Food)
Slow Absorption (Food)
Food Consumption −10%
Tier 1–3
Survival
Slow Absorption (Water)
Slow Absorption (Water)
Water Consumption −10%
Tier 1–3
Survival
Strong Physique
Strong Physique
+20 Max Stamina
Survival

Negative

(42)returns Fate Points
Add Insult to Injury
Add Insult to Injury
Below 30% HP: Lose 10% HP Over 10s (CD 50s)
Tier 1–3
Negative
Attack Weakening
Attack Weakening
ATK −3%
Tier 1–3
Negative
Born with Bad Luck
Born with Bad Luck
All Talent Trigger Chance −10%
Tier 1–3
Negative
Bow Weakness
Bow Weakness
Bow DMG −10%
Tier 1–3
Negative
Clumsy
Clumsy
Stamina Cost +10%
Tier 1–3
Negative
Clumsy Footsteps
Clumsy Footsteps
Movement Speed −30% While Aiming Bow
Tier 1–3
Negative
Devious Heart
Devious Heart
Takes 1 Tribesman When Betraying
Tier 1–3
Negative
Dual-Blade Weakness
Dual-Blade Weakness
Dual-Blade DMG −10%
Tier 1–3
Negative
Flame Fear
Flame Fear
While Burning: DMG Dealt −20%
Tier 1–3
Negative
Flame of Friendship
Flame of Friendship
Burning: Spread Fire to Allies Within 1m
Tier 1–3
Negative
Gauntlet Weakness
Gauntlet Weakness
Gauntlet DMG −10%
Tier 1–3
Negative
Giant Sword Weakness
Giant Sword Weakness
Giant Sword DMG −10%
Tier 1–3
Negative
Hammer Weakness
Hammer Weakness
Hammer DMG −10%
Tier 1–3
Negative
Heavy Footsteps
Heavy Footsteps
Footstep Noise +40%
Tier 1–3
Negative
Injury Worsening
Injury Worsening
DMG Taken +3%
Tier 1–3
Negative
No Load Wanted
No Load Wanted
Max Load −20%
Tier 1–3
Negative
Poor Health
Poor Health
Max HP −3%
Tier 1–3
Negative
Poor Hearing
Poor Hearing
Hearing Range −5dB
Tier 1–3
Negative
Poor in Melee Combat
Poor in Melee Combat
DMG to Enemies Within 5m −5%
Tier 1–3
Negative
Poor in Remote Attack
Poor in Remote Attack
DMG to Enemies 20m+ Away −5%
Tier 1–3
Negative
Prone to Hunger
Prone to Hunger
Max Satiety −20%
Tier 1–3
Negative
Prone to Thirst
Prone to Thirst
Max Hydration −20%
Tier 1–3
Negative
Rapid Absorption (Food)
Rapid Absorption (Food)
Food Consumption +10%
Tier 1–3
Negative
Rapid Absorption (Water)
Rapid Absorption (Water)
Water Consumption +10%
Tier 1–3
Negative
Short Sight
Short Sight
View Distance −3m
Tier 1–3
Negative
Single Blade Weakness
Single Blade Weakness
Single Blade DMG −10%
Tier 1–3
Negative
Slow Bandaging
Slow Bandaging
Bandage Time +30%
Tier 1–3
Negative
Slow Growth
Slow Growth
EXP Gained −20%
Tier 1–3
Negative
Slow Pace
Slow Pace
Movement Speed −5%
Tier 1–3
Negative
Slow Reload
Slow Reload
Crossbow/Ballista Reload Time +20%
Tier 1–3
Negative
Slow Shooting
Slow Shooting
Bow Charge Time +30%
Tier 1–3
Negative
Slow-Witted
Slow-Witted
Danger Reaction Chance −10%
Tier 1–3
Negative
Soft Leather — Weak Blunt
Soft Leather — Weak Blunt
Blunt DMG Taken +15%
Tier 1–3
Negative
Soft Leather — Weak Pierce
Soft Leather — Weak Pierce
Pierce DMG Taken +15%
Tier 1–3
Negative
Soft Leather — Weak Slash
Soft Leather — Weak Slash
Slash DMG Taken +15%
Tier 1–3
Negative
Spear Weakness
Spear Weakness
Spear DMG −10%
Tier 1–3
Negative
Stamina Depleted
Stamina Depleted
Stamina Recovery −20%
Tier 1–3
Negative
Suspicious Behavior
Suspicious Behavior
Enemy Vigilance +20% When Spotted
Tier 1–3
Negative
Thick Blood
Thick Blood
HP Recovery Speed −30%
Tier 1–3
Negative
Weak Attack
Weak Attack
Attack Speed −5%
Tier 1–3
Negative
Weakened DEF
Weakened DEF
DEF −3%
Tier 1–3
Negative
World-Shaking
World-Shaking
All Sounds Made +40%
Tier 1–3
Negative

NPC Natural Giftstraits from captured survivors

Natural Gift

(174)
Accelerate Alchemy
Accelerate AlchemyCraftsman
[Craftsman Exclusive] Alchemy Time -10%
Tier 1–3
Natural Gift
Accelerate Armor Crafting
Accelerate Armor CraftingCraftsman
[Craftsman Exclusive] Armor Crafting Time -10%
Tier 1–3
Natural Gift
Accelerate Construction
Accelerate ConstructionCraftsman
[Craftsman Exclusive] Construction Time -10%
Tier 1–3
Natural Gift
Accelerate Cooking
Accelerate CookingCraftsman
[Craftsman Exclusive] Cooking Time -10%
Tier 1–3
Natural Gift
Accelerate Grinding
Accelerate GrindingPorter
[Porter Exclusive] Grinding Time -10%
Tier 1–3
Natural Gift
Accelerate Jewelry Making
Accelerate Jewelry MakingCraftsman
[Craftsman Exclusive] Jewelry Making Time -10%
Tier 1–3
Natural Gift
Accelerate Kiln
Accelerate KilnPorter
[Porter Exclusive] Kiln Work Time -10%
Tier 1–3
Natural Gift
Accelerate Leatherworking
Accelerate LeatherworkingPorter
[Porter Exclusive] Leatherwork Time -10%
Tier 1–3
Natural Gift
Accelerate Potting
Accelerate PottingPorter
[Porter Exclusive] Potting Time -10%
Tier 1–3
Natural Gift
Accelerate Stone Cutting
Accelerate Stone CuttingPorter
[Porter Exclusive] Stone Cutting Time -10%
Tier 1–3
Natural Gift
Accelerate Weapon Crafting
Accelerate Weapon CraftingCraftsman
[Craftsman Exclusive] Weapon Crafting Time -10%
Tier 1–3
Natural Gift
Accelerate Weaving
Accelerate WeavingPorter
[Porter Exclusive] Weaving Time -10%
Tier 1–3
Natural Gift
Accelerate Wood & Stone
Accelerate Wood & StonePorter
[Porter Exclusive] Wood & Stone Work Time -10%
Tier 1–3
Natural Gift
Acceleration at Stress
Acceleration at Stress
On Hit: 20% Chance — Move Speed +15% for 6s (CD: 20s)
Tier 1–3
Natural Gift
Anti-Hunger
Anti-Hunger
Max Satiety +20%
Tier 1–3
Natural Gift
Anti-Thirst
Anti-Thirst
Max Hydration +20%
Tier 1–3
Natural Gift
Arm Stress Response
Arm Stress Response
Arm Hit: 20% Chance — DMG Taken -20% for 5s (CD: 12s)
Tier 1–3
Natural Gift
Avoid Vitals
Avoid VitalsFlint
[Flint Exclusive] Ranged Hit 10m+: 20% Chance — DMG Taken -30%
Tier 1–3
Natural Gift
Backpack Expansion
Backpack Expansion
Inventory +10 Slots
Tier 1–3
Natural Gift
Bite the Bullet
Bite the Bullet
On Hit: 30% Chance — Max Load +20% for 10s (CD: 30s)
Tier 1–3
Natural Gift
Blood Absorption
Blood Absorption
Hit <5m: 5% Chance — +3% Target Max HP DMG, Heal for Same (cap 100 HP)
Tier 1–3
Natural Gift
Blood Activating
Blood Activating
HP Recovery Speed +50%
Tier 1–3
Natural Gift
Blood Staunching
Blood StaunchingFang
[Fang Exclusive] On Hit: 5% Chance — Remove Bleed, Bleed Immune 12s (CD: 30s)
Tier 1–3
Natural Gift
Bloodbath Recovery
Bloodbath Recovery
On Hit: 20% Chance — Recover 10% ATK as HP/s for 15s; Bleed → HP (CD: 25s)
Tier 1–3
Natural Gift
Bone-Gnawing Wound
Bone-Gnawing WoundHunter
[Hunter Exclusive] Ranged Hit: 5% Chance — Hidden Wound 5s (Dash → Coma)
Tier 1–3
Natural Gift
Bow DMG Increase
Bow DMG Increase
Bow DMG +3%
Tier 1–3
Natural Gift
Calm and Peaceful
Calm and PeacefulFang
[Fang Exclusive] No Hit 12s: ATK +1%, Atk Speed +2%, Crit +2%, Crit DMG +2% per stack (×5)
Tier 1–3
Natural Gift
Camel Cow
Camel Cow
Max Load +20%
Tier 1–3
Natural Gift
Clever Escape
Clever Escape
Hitstun: Recover 10 Stamina (CD: 5s)
Tier 1–3
Natural Gift
Crafting Speed Up
Crafting Speed UpCraftsman
[Craftsman Exclusive] Crafting Quest Time -10%
Tier 1–3
Natural Gift
Crave for Blood
Crave for Blood
Hit <5m: 25% Chance — Convert 10% DMG to HP
Tier 1–3
Natural Gift
Crisis Resolution
Crisis Resolution
On Hit: 15% Chance — Cap Damage at 5% Max HP
Tier 1–3
Natural Gift
Defense to Offense
Defense to Offense
Reflect Melee: Return 20% DMG
Tier 1–3
Natural Gift
Desperate Response
Desperate ResponseFang
[Fang Exclusive] HP <30%: Max HP Loss Per Hit Capped at 5%
Tier 1–3
Natural Gift
Determined
Determined
Stationary 6s: ATK +1%, Atk Speed +2%, Crit +2%, Crit DMG +2% per stack (×5)
Tier 1–3
Natural Gift
Dodge and Strike
Dodge and Strike
Dodge: Move Speed +10%, Atk Speed +10%, ATK +5% for 5s (CD: 10s)
Tier 1–3
Natural Gift
Drunken Senses
Drunken Senses
After Drinking: Dodge 1 Attack in 15s (CD: 30s)
Tier 1–3
Natural Gift
Dual-Blade DMG Increase
Dual-Blade DMG Increase
Dual-Blade DMG +3%
Tier 1–3
Natural Gift
Endurance
Endurance
Deflect: DEF +30%, Crit Immune 12s (CD: 30s)
Tier 1–3
Natural Gift
Endurance Burst
Endurance BurstFlint
[Flint Exclusive] Defend (Stamina >60%): +10 Resilience, +10% DEF Stack; >5 Stacks: +50% DMG for 6s
Tier 1–3
Natural Gift
Enemy Down Fervency
Enemy Down Fervency
Enemy <10m Dies: Gain 1 Attack Block Stack (CD: 40s)
Tier 1–3
Natural Gift
Enhance DEF
Enhance DEF
DEF +3%
Tier 1–3
Natural Gift
Extraordinary Talent
Extraordinary Talent
All Talent Trigger Chance +10%
Tier 1–3
Natural Gift
Extreme Dodge
Extreme Dodge
Dodge: Recover 15 Stamina
Tier 1–3
Natural Gift
Fatal
Fatal
vs <30% HP: 20% Chance — +15% DMG, Hidden Wound 5s (Dash → Bleed 40% ATK/s)
Tier 1–3
Natural Gift
Fatal Rhythm
Fatal RhythmClaw
[Claw Exclusive] Attack (Stamina >70%): +2% ATK, +2% Atk Speed per stack for 10s (×5)
Tier 1–3
Natural Gift
Fierce Attack
Fierce Attack
Attack Speed +3%
Tier 1–3
Natural Gift
Fight Back
Fight Back
Non-Head Melee Hit: Return 10% DMG
Tier 1–3
Natural Gift
Fight to Death
Fight to Death
On Hit: 20% Chance — ATK +20%, DEF -20% for 15s (CD: 25s)
Tier 1–3
Natural Gift
Fire Deterrence
Fire Deterrence
Burning: Enemies <3m — ATK & Speed -10% for 10s (×3 stacks)
Tier 1–3
Natural Gift
Firm Will
Firm WillFlint
[Flint Exclusive] 15% Chance — Immune to Hitstun (CD: 5s)
Tier 1–3
Natural Gift
Full Stamina
Full Stamina
Stamina Recovery +15%
Tier 1–3
Natural Gift
Full Vitality
Full Vitality
Max HP +3%
Tier 1–3
Natural Gift
Gauntlets DMG Increase
Gauntlets DMG Increase
Gauntlets DMG +3%
Tier 1–3
Natural Gift
Getting Braver
Getting BraverClaw
[Claw Exclusive] Hit <5m: 15% Chance — Crit +2%, Crit Res +2%, Crit DMG +2%, Speed +2% for 30s (×5)
Tier 1–3
Natural Gift
Giant Sword DMG Increase
Giant Sword DMG Increase
Giant Sword DMG +3%
Tier 1–3
Natural Gift
Go for the Jugular
Go for the Jugular
Hit Enemy 15m+ Away: Weak Spot DMG +15%
Tier 1–3
Natural Gift
Good at Melee Combat
Good at Melee Combat
DMG to Enemies <5m +3%
Tier 1–3
Natural Gift
Good Hearing
Good Hearing
Hear Sounds 5 dB Quieter
Tier 1–3
Natural Gift
Hammer DMG Increase
Hammer DMG Increase
Hammer DMG +3%
Tier 1–3
Natural Gift
Hardened Body
Hardened Body
Hitstun: 20% Chance — Superarmor 1s (CD: 5s)
Tier 1–3
Natural Gift
Hardened Skin — Anti-Blunt Strike
Hardened Skin — Anti-Blunt Strike
Blunt DMG Taken -10%
Tier 1–3
Natural Gift
Hardened Skin — Anti-Pierce
Hardened Skin — Anti-Pierce
Pierce DMG Taken -10%
Tier 1–3
Natural Gift
Hardened Skin — Anti-Slash
Hardened Skin — Anti-Slash
Slash DMG Taken -10%
Tier 1–3
Natural Gift
Head Destruction
Head Destruction
Head Hit: 20% Chance — +10% Bonus DMG
Tier 1–3
Natural Gift
Head Stress Response
Head Stress Response
Head Hit: 20% Chance — DMG Taken -20% for 5s (CD: 12s)
Tier 1–3
Natural Gift
Injury Relieve
Injury Relieve
DMG Taken -3%
Tier 1–3
Natural Gift
Insight DEF
Insight DEFFlint
[Flint Exclusive] After Reflect: Ignore Enemy DEF for 3s (CD: 30s)
Tier 1–3
Natural Gift
Last Radiance
Last Radiance
Recover 20% HP in 5s When HP <10% (CD: 40s)
Tier 1–3
Natural Gift
Light Footsteps
Light Footsteps
Footfall Noise -10%
Tier 1–3
Natural Gift
Limb Destruction
Limb Destruction
Limb Hit: 20% Chance — +10% Bonus DMG
Tier 1–3
Natural Gift
Loaded Raid
Loaded Raid
Load >90%: Move Speed +10%
Tier 1–3
Natural Gift
Loadless Fast Marching
Loadless Fast Marching
Load <50%: Move Speed +5%
Tier 1–3
Natural Gift
Logging Pro
Logging ProFang
[Fang Exclusive] Tree Regrow Time -20%
Tier 1–3
Natural Gift
Long Sight
Long Sight
View Distance +3m
Tier 1–3
Natural Gift
Lose-lose
Lose-lose
Own Weak Spot Hit: 25% Chance — +20% vs Enemy Weak Spot, +20% Own Weak Spot Taken 15s (CD: 25s)
Tier 1–3
Natural Gift
Malice
Malice
Hit Poisoned/Burning/Bleeding <5m: 15% Chance — Crit +1%, Crit DMG +2% per stack for 10s (×5)
Tier 1–3
Natural Gift
Marksman Footstep
Marksman FootstepHunter
[Hunter Exclusive] Draw Bow: Move Speed +10%, 5% Slow Remove (CD: 8s)
Tier 1–3
Natural Gift
Merciless Means
Merciless Means
Enemy <10m Dies: Survivors — Atk Speed -5%, Crit Res -10%, DEF -10% for 20s
Tier 1–3
Natural Gift
Mind-Heart Unison
Mind-Heart Unison
Hit: 10% Chance — Trigger All Talents in 5s (CD: 25s)
Tier 1–3
Natural Gift
Morale Dampener
Morale DampenerClaw
[Claw Exclusive] Hit: 5% Chance — Target ATK -3%, DEF -2%, Speed -5% for 15s (×5)
Tier 1–3
Natural Gift
Multiple Shooting
Multiple ShootingHunter
[Hunter Exclusive] Shoots multiple arrows simultaneously
Natural Gift
Onslaught
OnslaughtWarrior
[Warrior Exclusive] Deplete Resilience: Remove Superarmor, Atk Speed +10% 12s (CD: 60s)
Tier 1–3
Natural Gift
Overwhelming Force
Overwhelming ForceClaw
[Claw Exclusive] Hit: -15 Stamina → +5% DMG, Target -5 Stamina
Tier 1–3
Natural Gift
Pain Reversal
Pain Reversal
5% Chance to Reset Talent CD on Hit (CD: 20s)
Tier 1–3
Natural Gift
PEN DEF
PEN DEF
Hit: 5% Chance — Ignore Enemy DEF (CD: 2s)
Tier 1–3
Natural Gift
Planting Pro
Planting ProFang
[Fang Exclusive] Planted Plant Output +10%
Tier 1–3
Natural Gift
Poisoned Body
Poisoned BodyFang
[Fang Exclusive] Attack: 5% Chance — Poison Stack 10s (×5 max)
Tier 1–3
Natural Gift
Pouring Rage
Pouring RageFang
[Fang Exclusive] On Hit: 20% Chance — Store DMG for 4s, Release to Enemies (CD: 30s)
Tier 1–3
Natural Gift
Powerful Attack
Powerful Attack
ATK +3%
Tier 1–3
Natural Gift
Quick Bandaging
Quick Bandaging
Bandage Time -30%
Tier 1–3
Natural Gift
Quick Reload
Quick Reload
Crossbow Tower & Ballista Reload Speed +20%
Tier 1–3
Natural Gift
Raging Inferno
Raging InfernoClaw
[Claw Exclusive] Ignited: Each Attack +1× Burn DMG Boost (×10 stacks)
Tier 1–3
Natural Gift
Rapid Fire
Rapid FireHunter
[Hunter Exclusive] Bow Full-Charge Time -15%
Tier 1–3
Natural Gift
Rapid Growth
Rapid Growth
Character EXP +30%
Tier 1–3
Natural Gift
Refined Armor
Refined ArmorFlint
[Flint Exclusive] High-Quality Armor Chance +5%
Tier 1–3
Natural Gift
Refined Tool
Refined ToolCraftsman
[Craftsman Exclusive] High-Quality Tool Chance +5%
Tier 1–3
Natural Gift
Remote Strike
Remote Strike
DMG to Enemies 15m+ Away +3%
Tier 1–3
Natural Gift
Resourceful
Resourceful
Danger Reaction Chance +10%
Tier 1–3
Natural Gift
Riposte
Riposte
Weapon Defend vs Melee: 10% Chance — Cripple Attacker 5s (−30 Stamina)
Tier 1–3
Natural Gift
Rock-like Resolve
Rock-like ResolveGuard
[Guard Exclusive] Deflect: Coma/Paralysis/Bleed Resist +30% for 12s (CD: 30s)
Tier 1–3
Natural Gift
Shield Bash
Shield Bash
Deflect Melee: -17+(10% Max Stamina) Stamina, Deal 100% ATK to Attacker
Tier 1–3
Natural Gift
Single Blade DMG Increase
Single Blade DMG Increase
Single Blade DMG +3%
Tier 1–3
Natural Gift
Skill Recovery
Skill Recovery
Reflect Attack: Recover 15% DMG Dealt as HP
Tier 1–3
Natural Gift
Slaughter Fervency
Slaughter Fervency
Kill/Near-Kill: Superarmor + Crit Resist Boost for 5s (CD: 30s)
Tier 1–3
Natural Gift
Slow Absorption (Food)
Slow Absorption (Food)
Satiety Consumption -10%
Tier 1–3
Natural Gift
Slow Absorption (Water)
Slow Absorption (Water)
Water Consumption -10%
Tier 1–3
Natural Gift
Spear DMG Increase
Spear DMG Increase
Spear DMG +3%
Tier 1–3
Natural Gift
Spreading Flames
Spreading Flames
Ignited: Transfer Burn to Enemies <1m
Tier 1–3
Natural Gift
Static Recovery
Static Recovery
Stationary 15s: Recover 15% DEF as HP/s
Tier 1–3
Natural Gift
Steel Body
Steel Body
Hit: Immune to Hitstun When Resilience >70%
Tier 1–3
Natural Gift
Stimulate Morale
Stimulate MoraleFlint
[Flint Exclusive] On Hit: 10% Chance — Trigger All Talents in 5s (CD: 25s)
Tier 1–3
Natural Gift
Strikeback
StrikebackFang
[Fang Exclusive] Dodge 2× in <6s: Ignore Enemy DEF for 3s
Tier 1–3
Natural Gift
Suppress Violence
Suppress Violence
Hit: 5% Chance — Target Crit -7% for 15s (×5 stacks)
Tier 1–3
Natural Gift
Surprise Attack
Surprise Attack
10% Chance — Any Hit Counts as Weak Spot
Tier 1–3
Natural Gift
Swift Pace
Swift Pace
Movement Speed +3%
Tier 1–3
Natural Gift
Tactical Dodge
Tactical DodgeFlint
[Flint Exclusive] Dodge: Reset All Talent CDs (CD: 60s)
Tier 1–3
Natural Gift
Tail Destruction
Tail Destruction
Tail Hit: 20% Chance — +10% DMG
Tier 1–3
Natural Gift
Tear Wound
Tear WoundFang
[Fang Exclusive] DMG to Bleeding Targets +5%
Tier 1–3
Natural Gift
Thigh Stress Response
Thigh Stress Response
Thigh Hit: 20% Chance — DMG Taken -20% for 5s (CD: 12s)
Tier 1–3
Natural Gift
Tit for Tat
Tit for TatClaw
[Claw Exclusive] On Hit: 20% Chance — Store & Return All Damage Taken for 4s (CD: 30s)
Tier 1–3
Natural Gift
Torso Destruction
Torso Destruction
Torso Hit: 20% Chance — +10% DMG
Tier 1–3
Natural Gift
Torso Stress Response
Torso Stress Response
Torso Hit: 20% Chance — DMG Taken -20% for 5s (CD: 12s)
Tier 1–3
Natural Gift
Trick Force
Trick Force
Stamina Cost -10%
Tier 1–3
Natural Gift
Unnoticeable
Unnoticeable
Vigilance When Spotted -20%
Tier 1–3
Natural Gift
Vein Protection
Vein ProtectionFang
[Fang Exclusive] Mine Regen Time -20%
Tier 1–3
Natural Gift
Weak Spot Enhance
Weak Spot Enhance
Own Weak Spot DMG Taken -20%
Tier 1–3
Natural Gift
Weakness Thump
Weakness Thump
Weak Spot Hit: 25% Chance — +15% DMG
Tier 1–3
Natural Gift
Weapon Enhancement
Weapon EnhancementFlint
[Flint Exclusive] High-Quality Weapon Chance +5%
Tier 1–3
Natural Gift
Wild Nature Awakened
Wild Nature Awakened
HP <30%: ATK +10%, Stamina +10/s, DEF -20% for 15s (CD: 30s)
Tier 1–3
Natural Gift
Without a Sound
Without a Sound
All Sounds -10%
Tier 1–3
Natural Gift
Wrath of Revenge
Wrath of Revenge
Ally <10m Dying/Dead: ATK +10%, DEF +15%, Atk Speed +5%, Move Speed +5%, +10 Stamina/s for 20s (CD: 50s)
Tier 1–3
Natural Gift
Negative(42)
Add Insult to Injury
Add Insult to Injury
When HP <30%, lose 10% HP over 10s
Tier 1–3
Natural Gift · Negative
Attack Weakening
Attack Weakening
ATK -3%
Tier 1–3
Natural Gift · Negative
Born with Bad Luck
Born with Bad Luck
All talent trigger chance -10%
Tier 1–3
Natural Gift · Negative
Bow DMG Reduction
Bow DMG Reduction
Bow DMG -10%
Tier 1–3
Natural Gift · Negative
Clumsy
Clumsy
Stamina cost +10%
Tier 1–3
Natural Gift · Negative
Clumsy Footsteps
Clumsy Footsteps
Move Speed -30% while aiming
Tier 1–3
Natural Gift · Negative
Devious Heart
Devious Heart
Takes 1 tribe member on betrayal
Tier 1–3
Natural Gift · Negative
Dual-Blade DMG Reduction
Dual-Blade DMG Reduction
Dual-blade DMG -10%
Tier 1–3
Natural Gift · Negative
Flame Fear
Flame Fear
When ignited, DMG -20%
Tier 1–3
Natural Gift · Negative
Flame of Friendship
Flame of Friendship
Spread fire to allies 1m away
Tier 1–3
Natural Gift · Negative
Gauntlets DMG Reduction
Gauntlets DMG Reduction
Gauntlets DMG -10%
Tier 1–3
Natural Gift · Negative
Giant Sword DMG Reduction
Giant Sword DMG Reduction
Giant Sword DMG -10%
Tier 1–3
Natural Gift · Negative
Hammer DMG Reduction
Hammer DMG Reduction
Hammer DMG -10%
Tier 1–3
Natural Gift · Negative
Heavy Footsteps
Heavy Footsteps
Footfall noise +40%
Tier 1–3
Natural Gift · Negative
Injury Worsening
Injury Worsening
DMG taken +3%
Tier 1–3
Natural Gift · Negative
No Load Wanted
No Load Wanted
Max Load -20%
Tier 1–3
Natural Gift · Negative
Poor Health
Poor Health
Max HP -3%
Tier 1–3
Natural Gift · Negative
Poor Hearing
Poor Hearing
Hear only sounds 5 dB louder
Tier 1–3
Natural Gift · Negative
Poor in Melee Combat
Poor in Melee Combat
Melee DMG (5m range) -5%
Tier 1–3
Natural Gift · Negative
Poor in Remote Attack
Poor in Remote Attack
Ranged DMG (20m range) -5%
Tier 1–3
Natural Gift · Negative
Prone to Hunger
Prone to Hunger
Max Satiety -20%
Tier 1–3
Natural Gift · Negative
Prone to Thirst
Prone to Thirst
Max Hydration -20%
Tier 1–3
Natural Gift · Negative
Rapid Absorption (Food)
Rapid Absorption (Food)
Satiety Consumption +10%
Tier 1–3
Natural Gift · Negative
Rapid Absorption (Water)
Rapid Absorption (Water)
Water Consumption +10%
Tier 1–3
Natural Gift · Negative
Short Sight
Short Sight
View distance -3 m
Tier 1–3
Natural Gift · Negative
Single Blade DMG Reduction
Single Blade DMG Reduction
Single-blade DMG -10%
Tier 1–3
Natural Gift · Negative
Slow Bandaging
Slow Bandaging
Bandage Time +30%
Tier 1–3
Natural Gift · Negative
Slow Growth
Slow Growth
Growth EXP -20%
Tier 1–3
Natural Gift · Negative
Slow Pace
Slow Pace
Movement Speed -5%
Tier 1–3
Natural Gift · Negative
Slow Reload
Slow Reload
Crossbow/Ballista reload +20%
Tier 1–3
Natural Gift · Negative
Slow Shooting
Slow Shooting
Bow charge time +30%
Tier 1–3
Natural Gift · Negative
Slow-Witted
Slow-Witted
Self-protection reaction -10%
Tier 1–3
Natural Gift · Negative
Soft Leather — Weak Blunt
Soft Leather — Weak Blunt
Blunt DMG taken +15%
Tier 1–3
Natural Gift · Negative
Soft Leather — Weak Pierce
Soft Leather — Weak Pierce
Pierce DMG taken +15%
Tier 1–3
Natural Gift · Negative
Soft Leather — Weak Slash
Soft Leather — Weak Slash
Slash DMG taken +15%
Tier 1–3
Natural Gift · Negative
Spear DMG Reduction
Spear DMG Reduction
Spear DMG -10%
Tier 1–3
Natural Gift · Negative
Stamina Depleted
Stamina Depleted
Stamina Recovery -20%
Tier 1–3
Natural Gift · Negative
Suspicious Behavior
Suspicious Behavior
Enemy vigilance +20% when spotted
Tier 1–3
Natural Gift · Negative
Thick Blood
Thick Blood
Natural HP Recovery -30%
Tier 1–3
Natural Gift · Negative
Weak Attack
Weak Attack
Attack Speed -5%
Tier 1–3
Natural Gift · Negative
Weakened DEF
Weakened DEF
DEF -3%
Tier 1–3
Natural Gift · Negative
World-Shaking
World-Shaking
All sounds amplified +40%
Tier 1–3
Natural Gift · Negative

Title

(31)
Animal Keeper
Animal Keeper
Taming & Animal Care Proficiency Bonus
Title
Archery Master
Archery Master
Bow Hit: 20% Chance — Designate Weak Spot
Title
Axe Killer
Axe Killer
Hit Target: DMG Taken +10% for 10s
Title
Blade Master
Blade Master
Sword Fighting Proficiency Growth Bonus
Title
Blood Drinker
Blood Drinker
40% of Bleed DMG Dealt → Healing (80% If Self Is Bleeding)
Title
Born Laborer
Born Laborer
Logging & Mining Proficiency Growth +50%
Title
Butcher In Woods
Butcher In Woods
+10% DMG to Non-Human Creatures
Title
Chest Breaker
Chest Breaker
Box/Chest Opening Speed +80%
Title
Death Bringer
Death Bringer
vs <30% HP: 25% Chance — ATK +20%, Speed +20%, Atk Speed +10% for 8s (CD: 30s)
Title
Expert Craftsman
Expert Craftsman
Cooking & Crafting Proficiency Growth +50%
Title
Expert Slaughter
Expert Slaughter
Animal Slaughter Output +20%
Title
Farming Expert
Farming Expert
Planted Crops Grow 20% Faster
Title
Fly Cutter Assassin
Fly Cutter Assassin
On Hit: Bleed DoT (20% ATK/s, 10s, Stackable)
Title
Hardbone
Hardbone
Immune to Crits When Resilience >50%
Title
Heartcaptor
Heartcaptor
+12% DMG to Target Torso
Title
Lucky
Lucky
Rare Item Drop Chance Increased
Title
Lung Piercer
Lung Piercer
Lance Hit: Target Stamina Recovery -80% for 10s
Title
Mad Worker
Mad Worker
Max Morale +100%
Title
Manual Labor Expert
Manual Labor Expert
Wood Planing/Stone Cutting/Kilning Proficiency Growth +50%
Title
Nightwalker
Nightwalker
Night: Move Speed +10%, Crit +5%
Title
Preference Expert
Preference Expert
Enhanced Mood Gain From Preferred Activities
Title
Skilled Hand
Skilled Hand
Weapon/Armor/Alchemy Proficiency Growth +50%
Title
Skilled Work Expert
Skilled Work Expert
Weaving/Potting/Leatherworking Proficiency Growth +50%
Title
Suspicious
Suspicious
Anxiety Prone, Harder to Build Trust With
Title
The Chosen
The Chosen
Rare Item Drop Chance +20%
Title
The Unburned
The Unburned
Immune to Burn and Ignition
Title
Weapon Master
Weapon Master
All Weapon DMG +10%, Attack Speed +10%
Title
Negative(4)
Born Revolt
Born Revolt
Recognition decline +200%; defects tribe when Recognition low; back-attack DMG +15% at Recognition <400
Title · Negative
Famous Trash
Famous Trash
Max Morale -50%
Title · Negative
The Flammable
The Flammable
When ignited, HP loss doubled
Title · Negative
Unlucky One
Unlucky One
Rare item drop chance -50%
Title · Negative

Origin

(14)
Origin — Craftsman
Origin — Craftsman
Craftsmanship/Alchemy/Weapon/Armor/Cooking Proficiency Growth +50%
Tier 1–3
Origin
Origin — Fighting
Origin — Fighting
Blade/Dual-Blade/Hammer/Great Sword/Gauntlet Proficiency Growth +50%
Tier 1–3
Origin
Origin — Guard
Origin — Guard
Great Sword/Blade/Spear/Shield/Bow Proficiency Growth +50%
Tier 1–3
Origin
Origin — Hunting
Origin — Hunting
Bow/Spear/Blade/Dual-Blade/Gauntlet Proficiency Growth +50%
Tier 1–3
Origin
Origin — Laborer
Origin — Laborer
Logging/Mining/Planting/Harvesting Proficiency Growth +50%
Tier 1–3
Origin
Origin — Porter
Origin — Porter
Weaving/Potting/Wood & Stone/Leatherworking/Kilning Proficiency Growth +50%
Tier 1–3
Origin
Origin — Survival
Origin — Survival
Medical/Swimming/Climbing Proficiency Growth +50%
Tier 1–3
Origin
Negative(7)
Origin — Chore Warm-up
Origin — Chore Warm-up
Weaving/Wood Planing/Stone Cutting/Leatherworking/Potting/Kilning growth -25%
Tier 1–3
Origin · Negative
Origin — Manual Warm-up
Origin — Manual Warm-up
Crafting/Alchemy/Weapon Crafting/Armor Crafting/Cooking growth -25%
Tier 1–3
Origin · Negative
Origin — Obsessed with Fighting
Origin — Obsessed with Fighting
Spear/Bow/Shield proficiency growth -25%
Tier 1–3
Origin · Negative
Origin — Obsessed with Guarding
Origin — Obsessed with Guarding
Dual-Blade/Gauntlets/Hammer proficiency growth -25%
Tier 1–3
Origin · Negative
Origin — Obsessed with Hunting
Origin — Obsessed with Hunting
Great Sword/Shield/Hammer proficiency growth -25%
Tier 1–3
Origin · Negative
Origin — Poor Survival
Origin — Poor Survival
Medical/Swimming/Climbing proficiency growth -25%
Tier 1–3
Origin · Negative
Origin — Work Warm-up
Origin — Work Warm-up
Logging/Mining/Planting/Harvesting proficiency growth -25%
Tier 1–3
Origin · Negative

Tribe

(30)
Claw — Power of Crit
Claw — Power of Crit
Crit Rate +2%
Tier 1–3
Tribe
Claw — Power of Erosion
Claw — Power of Erosion
DMG to Flint/Fang/Outcast/Plunderers +2%
Tier 1–3
Tribe
Claw — Wild Power
Claw — Wild Power
Crit DMG +6%
Tier 1–3
Tribe
Claw (Snow) — Crit & Cold Resist
Claw (Snow) — Crit & Cold Resist
Cold Resist +5, Crit +2%
Tier 1–3
Tribe
Claw (Snow) — Crit DMG & Cold Resist
Claw (Snow) — Crit DMG & Cold Resist
Cold Resist +5, Crit DMG +6%
Tier 1–3
Tribe
Claw (Volcano) — Crit & Heat Resist
Claw (Volcano) — Crit & Heat Resist
Heat Resist +5, Crit +2%
Tier 1–3
Tribe
Claw (Volcano) — Crit DMG & Heat Resist
Claw (Volcano) — Crit DMG & Heat Resist
Heat Resist +5, Crit DMG +6%
Tier 1–3
Tribe
Claw (Wasteland) — Crit & Radiation Resist
Claw (Wasteland) — Crit & Radiation Resist
Radiation Resist +5, Crit +2%
Tier 1–3
Tribe
Claw (Wasteland) — Crit DMG & Radiation Resist
Claw (Wasteland) — Crit DMG & Radiation Resist
Radiation Resist +5, Crit DMG +6%
Tier 1–3
Tribe
Fang — Poison Immunity
Fang — Poison Immunity
Poison DMG Taken -15%
Tier 1–3
Tribe
Fang — Poison Resist
Fang — Poison Resist
Poison Resist +20
Tier 1–3
Tribe
Fang (Snow) — Poison & Cold Resist
Fang (Snow) — Poison & Cold Resist
Cold Resist +5, Poison Resist +5
Tier 1–3
Tribe
Fang (Snow) — Poison DMG & Cold Resist
Fang (Snow) — Poison DMG & Cold Resist
Cold Resist +5, Poison DMG Taken -15%
Tier 1–3
Tribe
Fang (Volcano) — Poison & Heat Resist
Fang (Volcano) — Poison & Heat Resist
Heat Resist +5, Poison Resist +5
Tier 1–3
Tribe
Fang (Volcano) — Poison DMG & Heat Resist
Fang (Volcano) — Poison DMG & Heat Resist
Heat Resist +5, Poison DMG Taken -15%
Tier 1–3
Tribe
Fang (Wasteland) — Poison & Radiation Resist
Fang (Wasteland) — Poison & Radiation Resist
Radiation Resist +5, Poison Resist +5
Tier 1–3
Tribe
Fang (Wasteland) — Poison DMG & Radiation Resist
Fang (Wasteland) — Poison DMG & Radiation Resist
Radiation Resist +5, Poison DMG Taken -15%
Tier 1–3
Tribe
Flint — Power of Crit Resist
Flint — Power of Crit Resist
Crit Resist +3%
Tier 1–3
Tribe
Flint — Power of Defense
Flint — Power of Defense
DEF +3%
Tier 1–3
Tribe
Flint — Power of Tenacity
Flint — Power of Tenacity
Max Resilience +15
Tier 1–3
Tribe
Flint (Snow) — DEF & Cold Resist
Flint (Snow) — DEF & Cold Resist
Cold Resist +5, DEF +3%
Tier 1–3
Tribe
Flint (Snow) — Resilience & Cold Resist
Flint (Snow) — Resilience & Cold Resist
Cold Resist +5, Max Resilience +15
Tier 1–3
Tribe
Flint (Volcano) — DEF & Heat Resist
Flint (Volcano) — DEF & Heat Resist
Heat Resist +5, DEF +3%
Tier 1–3
Tribe
Flint (Volcano) — Resilience & Heat Resist
Flint (Volcano) — Resilience & Heat Resist
Heat Resist +5, Max Resilience +15
Tier 1–3
Tribe
Flint (Wasteland) — DEF & Radiation Resist
Flint (Wasteland) — DEF & Radiation Resist
Radiation Resist +5, DEF +3%
Tier 1–3
Tribe
Flint (Wasteland) — Resilience & Radiation Resist
Flint (Wasteland) — Resilience & Radiation Resist
Radiation Resist +5, Max Resilience +15
Tier 1–3
Tribe
Outcast — Cold Resist
Outcast — Cold Resist
Cold Resist +5
Tier 1–3
Tribe
Outcast — Radiation Resist
Outcast — Radiation Resist
Radiation Resist +5
Tier 1–3
Tribe
Outcast — Scorching Heat Resist
Outcast — Scorching Heat Resist
Heat Resist +5
Tier 1–3
Tribe
Tribe — Survivor
Tribe — Survivor
Max Load +20%
Tribe

Personality

(6)
?
Personality: Aggressive
Aggressive disposition
Personality
?
Personality: Cautious
Cautious disposition
Personality
?
Personality: Coward
Cowardly disposition
Personality
?
Personality: Gentle
Gentle disposition
Personality
?
Personality: Lazy
Lazy disposition
Personality
?
Personality: Manic
Manic disposition
Personality

Experience

(1)
Battle-Tested
Battle-Tested
DMG Taken -40% as Companion
Tier 1–3
Experience

Preference

(72)
Likes Alpaca & Llama
Likes Alpaca & Llama
+20 Mood; Mood Decline −30%, Mood Bonuses +75% for 15 min
Tier 1–3
Preference
Likes Animals
Likes Animals
+20 Mood; Mood Decline −30%, Mood Bonuses +75% for 15 min
Tier 1–3
Preference
Likes Baths
Likes Baths
+20 Mood; Mood Decline −30%, Mood Bonuses +75% for 15 min
Tier 1–3
Preference
Likes Bone Weapons
Likes Bone Weapons
+20 Mood; Mood Decline −30%, Mood Bonuses +75% for 15 min
Tier 1–3
Preference
Likes Bronze Armor
Likes Bronze Armor
+20 Mood; Mood Decline −30%, Mood Bonuses +75% for 15 min
Tier 1–3
Preference
Likes Bronze Weapons
Likes Bronze Weapons
+20 Mood; Mood Decline −30%, Mood Bonuses +75% for 15 min
Tier 1–3
Preference
Likes Cloth Gear
Likes Cloth Gear
+20 Mood; Mood Decline −30%, Mood Bonuses +75% for 15 min
Tier 1–3
Preference
Likes Comfortable Temperature
Likes Comfortable Temperature
+20 Mood; Mood Decline −30%, Mood Bonuses +75% for 15 min
Tier 1–3
Preference
Likes Communal Living
Likes Communal Living
+20 Mood; Mood Decline −30%, Mood Bonuses +75% for 15 min
Tier 1–3
Preference
Likes Cooked Food
Likes Cooked Food
+20 Mood; Mood Decline −30%, Mood Bonuses +75% for 15 min
Tier 1–3
Preference
Likes Dancing
Likes Dancing
+20 Mood; Mood Decline −30%, Mood Bonuses +75% for 15 min
Tier 1–3
Preference
Likes Defecation
Likes Defecation
+20 Mood; Mood Decline −30%, Mood Bonuses +75% for 15 min
Tier 1–3
Preference
Likes Drinking
Likes Drinking
+20 Mood; Mood Decline −30%, Mood Bonuses +75% for 15 min
Tier 1–3
Preference
Likes Fruits & Vegetables
Likes Fruits & Vegetables
+20 Mood; Mood Decline −30%, Mood Bonuses +75% for 15 min
Tier 1–3
Preference
Likes Leather Gear
Likes Leather Gear
+20 Mood; Mood Decline −30%, Mood Bonuses +75% for 15 min
Tier 1–3
Preference
Likes Legendary Leaders
Likes Legendary Leaders
+20 Mood; Mood Decline −30%, Mood Bonuses +75% for 15 min
Tier 1–3
Preference
Likes Lying Down
Likes Lying Down
+20 Mood; Mood Decline −30%, Mood Bonuses +75% for 15 min
Tier 1–3
Preference
Likes Meat
Likes Meat
+20 Mood; Mood Decline −30%, Mood Bonuses +75% for 15 min
Tier 1–3
Preference
Likes Mild Cold
Likes Mild Cold
+20 Mood; Mood Decline −30%, Mood Bonuses +75% for 15 min
Tier 1–3
Preference
Likes Mild Heat
Likes Mild Heat
+20 Mood; Mood Decline −30%, Mood Bonuses +75% for 15 min
Tier 1–3
Preference
Likes Monkeys
Likes Monkeys
+20 Mood; Mood Decline −30%, Mood Bonuses +75% for 15 min
Tier 1–3
Preference
Likes Ostriches
Likes Ostriches
+20 Mood; Mood Decline −30%, Mood Bonuses +75% for 15 min
Tier 1–3
Preference
Likes Outstanding Leaders
Likes Outstanding Leaders
+20 Mood; Mood Decline −30%, Mood Bonuses +75% for 15 min
Tier 1–3
Preference
Likes Panthers
Likes Panthers
+20 Mood; Mood Decline −30%, Mood Bonuses +75% for 15 min
Tier 1–3
Preference
Likes Parrots
Likes Parrots
+20 Mood; Mood Decline −30%, Mood Bonuses +75% for 15 min
Tier 1–3
Preference
Likes Rain
Likes Rain
+20 Mood; Mood Decline −30%, Mood Bonuses +75% for 15 min
Tier 1–3
Preference
Likes Sauced Meat
Likes Sauced Meat
+20 Mood; Mood Decline −30%, Mood Bonuses +75% for 15 min
Tier 1–3
Preference
Likes Scorching Heat
Likes Scorching Heat
+20 Mood; Mood Decline −30%, Mood Bonuses +75% for 15 min
Tier 1–3
Preference
Likes Snow
Likes Snow
+20 Mood; Mood Decline −30%, Mood Bonuses +75% for 15 min
Tier 1–3
Preference
Likes Staple Food
Likes Staple Food
+20 Mood; Mood Decline −30%, Mood Bonuses +75% for 15 min
Tier 1–3
Preference
Likes Stone Weapons
Likes Stone Weapons
+20 Mood; Mood Decline −30%, Mood Bonuses +75% for 15 min
Tier 1–3
Preference
Likes Sunny Days
Likes Sunny Days
+20 Mood; Mood Decline −30%, Mood Bonuses +75% for 15 min
Tier 1–3
Preference
Likes the Cold
Likes the Cold
+20 Mood; Mood Decline −30%, Mood Bonuses +75% for 15 min
Tier 1–3
Preference
Likes Tobacco
Likes Tobacco
+20 Mood; Mood Decline −30%, Mood Bonuses +75% for 15 min
Tier 1–3
Preference
Likes Tomatoes
Likes Tomatoes
+20 Mood; Mood Decline −30%, Mood Bonuses +75% for 15 min
Tier 1–3
Preference
Likes Water Bodies
Likes Water Bodies
+20 Mood; Mood Decline −30%, Mood Bonuses +75% for 15 min
Tier 1–3
Preference
Likes Weapons
Likes Weapons
+20 Mood; Mood Decline −30%, Mood Bonuses +75% for 15 min
Tier 1–3
Preference
Likes Wearing Equipment
Likes Wearing Equipment
+20 Mood; Mood Decline −30%, Mood Bonuses +75% for 15 min
Tier 1–3
Preference
Unusual Hobby
Unusual Hobby
+20 Mood; Mood Decline −30%, Mood Bonuses +75% for 15 min
Tier 1–3
Preference
Negative(33)
Dislikes Alcohol
Dislikes Alcohol
Aversion: Mood -2 when drinking; mood decline +50%, Mood boost -20% for 5 min
Tier 1–3
Preference · Negative
Dislikes Alpaca & Llama
Dislikes Alpaca & Llama
Aversion: Mood -2 when near an alpaca or llama; mood decline +50%, Mood boost -20% for 5 min
Tier 1–3
Preference · Negative
Dislikes Baths
Dislikes Baths
Aversion: Mood -2 when bathing; mood decline +50%, Mood boost -20% for 5 min
Tier 1–3
Preference · Negative
Dislikes Bone Weapons
Dislikes Bone Weapons
Aversion: Mood -2 when equipped with bone weapons; mood decline +50%, Mood boost -20% for 5 min
Tier 1–3
Preference · Negative
Dislikes Bronze Armor
Dislikes Bronze Armor
Aversion: Mood -2 when equipped with bronze armor; mood decline +50%, Mood boost -20% for 5 min
Tier 1–3
Preference · Negative
Dislikes Bronze Weapons
Dislikes Bronze Weapons
Aversion: Mood -2 when equipped with bronze weapons; mood decline +50%, Mood boost -20% for 5 min
Tier 1–3
Preference · Negative
Dislikes Cloth Gear
Dislikes Cloth Gear
Aversion: Mood -2 when equipped with cloth gear; mood decline +50%, Mood boost -20% for 5 min
Tier 1–3
Preference · Negative
Dislikes Comfortable Temperatures
Dislikes Comfortable Temperatures
Aversion: Mood -2 when in a pleasant temperature environment; mood decline +50%, Mood boost -20% for 5 min
Tier 1–3
Preference · Negative
Dislikes Communal Living
Dislikes Communal Living
Aversion: Mood -2 when in a tribe with 10+ members; mood decline +50%, Mood boost -20% for 5 min
Tier 1–3
Preference · Negative
Dislikes Dancing
Dislikes Dancing
Aversion: Mood -2 when dancing; mood decline +50%, Mood boost -20% for 5 min
Tier 1–3
Preference · Negative
Dislikes Defecation
Dislikes Defecation
Aversion: Mood -2 when defecating; mood decline +50%, Mood boost -20% for 5 min
Tier 1–3
Preference · Negative
Dislikes Fruits & Vegetables
Dislikes Fruits & Vegetables
Aversion: Mood -2 when eating fruits or vegetables; mood decline +50%, Mood boost -20% for 5 min
Tier 1–3
Preference · Negative
Dislikes Leather Gear
Dislikes Leather Gear
Aversion: Mood -2 when equipped with leather gear; mood decline +50%, Mood boost -20% for 5 min
Tier 1–3
Preference · Negative
Dislikes Meat
Dislikes Meat
Aversion: Mood -2 when eating meat; mood decline +50%, Mood boost -20% for 5 min
Tier 1–3
Preference · Negative
Dislikes Mediocre Leaders
Dislikes Mediocre Leaders
Aversion: Mood -2 when led by a leader of Red or lower quality; mood decline +50%, Mood boost -20% for 5 min
Tier 1–3
Preference · Negative
Dislikes Mild Cold
Dislikes Mild Cold
Aversion: Mood -2 when in a mild cold environment; mood decline +50%, Mood boost -20% for 5 min
Tier 1–3
Preference · Negative
Dislikes Mild Heat
Dislikes Mild Heat
Aversion: Mood -2 when in a mild heat environment; mood decline +50%, Mood boost -20% for 5 min
Tier 1–3
Preference · Negative
Dislikes Monkeys
Dislikes Monkeys
Aversion: Mood -2 when near a monkey; mood decline +50%, Mood boost -20% for 5 min
Tier 1–3
Preference · Negative
Dislikes Ostriches
Dislikes Ostriches
Aversion: Mood -2 when near an ostrich; mood decline +50%, Mood boost -20% for 5 min
Tier 1–3
Preference · Negative
Dislikes Panthers
Dislikes Panthers
Aversion: Mood -2 when near a panther; mood decline +50%, Mood boost -20% for 5 min
Tier 1–3
Preference · Negative
Dislikes Parrots
Dislikes Parrots
Aversion: Mood -2 when near a parrot; mood decline +50%, Mood boost -20% for 5 min
Tier 1–3
Preference · Negative
Dislikes Rain
Dislikes Rain
Aversion: Mood -2 when in rainy weather; mood decline +50%, Mood boost -20% for 5 min
Tier 1–3
Preference · Negative
Dislikes Sauced Meat
Dislikes Sauced Meat
Aversion: Mood -2 when eating sauced meat; mood decline +50%, Mood boost -20% for 5 min
Tier 1–3
Preference · Negative
Dislikes Scorching Heat
Dislikes Scorching Heat
Aversion: Mood -2 when in a scorching heat environment; mood decline +50%, Mood boost -20% for 5 min
Tier 1–3
Preference · Negative
Dislikes Snow
Dislikes Snow
Aversion: Mood -2 when in snowy weather; mood decline +50%, Mood boost -20% for 5 min
Tier 1–3
Preference · Negative
Dislikes Staple Food
Dislikes Staple Food
Aversion: Mood -2 when consuming staple food; mood decline +50%, Mood boost -20% for 5 min
Tier 1–3
Preference · Negative
Dislikes Stone Weapons
Dislikes Stone Weapons
Aversion: Mood -2 when equipped with stone weapons; mood decline +50%, Mood boost -20% for 5 min
Tier 1–3
Preference · Negative
Dislikes Sunny Days
Dislikes Sunny Days
Aversion: Mood -2 when in sunny weather; mood decline +50%, Mood boost -20% for 5 min
Tier 1–3
Preference · Negative
Dislikes the Cold
Dislikes the Cold
Aversion: Mood -2 when in a cold environment; mood decline +50%, Mood boost -20% for 5 min
Tier 1–3
Preference · Negative
Dislikes Tobacco
Dislikes Tobacco
Aversion: Mood -2 when smoking; mood decline +50%, Mood boost -20% for 5 min
Tier 1–3
Preference · Negative
Dislikes Tomatoes
Dislikes Tomatoes
Aversion: Mood -2 when eating tomatoes; mood decline +50%, Mood boost -20% for 5 min
Tier 1–3
Preference · Negative
Dislikes Waking Up
Dislikes Waking Up
Aversion: Mood -2 when waking up; mood decline +50%, Mood boost -20% for 5 min
Tier 1–3
Preference · Negative
Dislikes Water Bodies
Dislikes Water Bodies
Aversion: Mood -2 when living near water; mood decline +50%, Mood boost -20% for 5 min
Tier 1–3
Preference · Negative