Talents & Natural Gifts
188 Innate Talents · 328 NPC traits · 516 total · click any card to expand
Innate Talents are chosen at character creation using Fate Points — positive traits cost points, negative traits refund them. Each talent can be upgraded through tiers for stronger effects.
NPC Natural Gifts belong to survivors you capture. When you inhabit an NPC body, their traits are active. Through the Backup system you can preserve and resurrect NPC bodies, and eventually permanently override your original character with an NPC's stats and traits — meaning the Natural Gifts you see here may end up as your permanent character build.
NPC Tribe
NPC Class
516 traits total · grouped by category
Innate Talentschosen at character creation
Combat
(54)
Berserk
Combat Boost Under Berserk Condition
Combat

Blood Absorption
5% Chance: <5m Hit Deals 3% of Target Max HP & Heals Same
↑ Tier 1–3
Combat

Bloodbath Recovery
20% Chance: Restore 10% of own ATK as HP/s for 15s (CD 25s)
↑ Tier 1–3
Combat

Calm and PeacefulFang
12s No Damage: ATK +1%, Atk Spd +2%, Crit +2%, Crit DMG +2% per Stack (×5)
↑ Tier 1–3
Combat

Crave for Blood
25% Chance: Convert 10% of DMG → HP (Within 5m)
↑ Tier 1–3
Combat

Critical Counter
+5% DMG for 6s After Blocking (CD 15s)
Combat

Defense to Offense
After Reflect: Return 20% of DMG to Attacker
↑ Tier 1–3
Combat

Determined
Still 6s: ATK +1%, Atk Spd +2%, Crit +2%, Crit DMG +2% per Stack (×5)
↑ Tier 1–3
Combat

Dual-Blade Mastery
Dual-Blade DMG +3%
↑ Tier 1–3
Combat

Enemy Down Fervency
Kill/Near-Kill: Gain 1 DMG Absorb Stack (CD 40s)
↑ Tier 1–3
Combat

Fatal
20% Chance: +15% DMG & Hidden Wound vs <30% HP; Dash = Bleed (40% ATK/s)
↑ Tier 1–3
Combat

Fatal RhythmClaw
Attack at 70%+ Stamina: +2% ATK & Atk Spd per Stack (×5, 10s)
↑ Tier 1–3
Combat

Fatal Strike
+Crit DMG on Low-HP Enemies
Combat

Fierce Attack
+3% Attack Speed
↑ Tier 1–3
Combat

Fight Back
10% of Melee DMG Returned to Attacker
↑ Tier 1–3
Combat

Fight to Death
20% Chance: ATK +20%, DEF −20% for 15s (CD 25s)
↑ Tier 1–3
Combat

Fire Deterrence
Burning: −10% ATK & Move Speed Aura 3m (×3)
↑ Tier 1–3
Combat

Gauntlet Mastery
Gauntlet DMG +3%
↑ Tier 1–3
Combat

Getting BraverClaw
Attack <5m: 15% Chance +2% Crit/Crit Resist/Crit DMG/Move Speed Stack (×5, 30s)
↑ Tier 1–3
Combat

Giant Sword Mastery
Giant Sword DMG +3%
↑ Tier 1–3
Combat

Good at Melee Combat
DMG to Enemies Within 5m +3%
↑ Tier 1–3
Combat

Hammer Mastery
Hammer DMG +3%
↑ Tier 1–3
Combat

Head Destruction
20% Chance: Head Hit +10% Bonus DMG
↑ Tier 1–3
Combat

Limb Destruction
20% Chance: Limb Hit +10% Bonus DMG
↑ Tier 1–3
Combat

Lose-lose
25% Chance: Weak Spot DMG +20% & Taken +20% for 15s (CD 25s)
↑ Tier 1–3
Combat

Malice
15% Chance: +1% Crit & +2% Crit DMG per Stack (×5, 10s) vs Debuffed <5m
↑ Tier 1–3
Combat

Merciless Means
Kill: Aura 10m −5% Atk Spd, −10% Crit Resist, −10% DEF for 20s
↑ Tier 1–3
Combat

Mind-Heart Unison
10% Chance: Trigger All Talents for 5s (CD 25s)
↑ Tier 1–3
Combat

Morale DampenerClaw
5% Chance: −3% ATK, −2% DEF, −5% Move Speed Stack (×5, 15s)
↑ Tier 1–3
Combat

OnslaughtWarrior
Deplete Resilience: Remove Enemy Superarmor; +10% Atk Spd 12s (CD 60s)
↑ Tier 1–3
Combat

Overwhelming ForceClaw
Extra 15 Stamina: +5% DMG, Drain 5 Enemy Stamina
↑ Tier 1–3
Combat

Pain Reversal
5% Chance: Reset All Talent CDs on Being Hit (CD 20s)
↑ Tier 1–3
Combat

PEN DEF
5% Chance: Ignore Enemy DEF on Hit (CD 2s)
↑ Tier 1–3
Combat

Poisoned BodyFang
5% Chance: Inflict Poison Stack on Hit (×5, 10s)
↑ Tier 1–3
Combat

Pouring RageFang
20% Chance: Store Received DMG for 4s, Release Over 8s (CD 30s)
↑ Tier 1–3
Combat

Powerful Attack
+3% ATK
↑ Tier 1–3
Combat

Raging InfernoClaw
Burning: DMG Boost = Ignition DMG Taken ×1, Stack ×10
↑ Tier 1–3
Combat

Riposte
10% Chance: Weapon Block → Cripple Attacker's ATK for 5s (Costs 30 Stamina)
↑ Tier 1–3
Combat

Single Blade Mastery
Single Blade DMG +3%
↑ Tier 1–3
Combat

Slaughter Fervency
Kill/Near-Kill: Superarmor + Crit Resist Boost for 5s (CD 30s)
↑ Tier 1–3
Combat

Spear Mastery
Spear DMG +3%
↑ Tier 1–3
Combat

Spreading Flames
Burning: Spread Burn to Enemies Within 1m
↑ Tier 1–3
Combat

Stimulate MoraleFlint
10% Chance: Trigger All Talents for 5s on Being Hit (CD 25s)
↑ Tier 1–3
Combat

Suppress Violence
5% Chance: Enemy Crit −7% per Stack (×5, 15s)
↑ Tier 1–3
Combat

Surprise Attack
10% Chance: Any Hit Treated as Weak Spot
↑ Tier 1–3
Combat

Tail Destruction
20% Chance: Tail Hit +10% Bonus DMG
↑ Tier 1–3
Combat

Tear WoundFang
+5% DMG to Bleeding Targets
↑ Tier 1–3
Combat

Tit for TatClaw
20% Chance: Store All Received DMG for 4s, Then Release (CD 30s)
↑ Tier 1–3
Combat

Torso Destruction
20% Chance: Torso Hit +10% Bonus DMG
↑ Tier 1–3
Combat

Warmonger
+ATK When Engaging Enemies
Combat

Weakness Thump
25% Chance: Weak Spot Hit +15% DMG
↑ Tier 1–3
Combat

Wild Nature Awakened
Below 30% HP: ATK +10%, +10 Stamina/s, DEF −20% for 15s (CD 30s)
↑ Tier 1–3
Combat

Wound Damage
+DMG to Wounded Body Parts
Combat

Wrath of Revenge
Dying/Dead Ally 10m: ATK +10%, DEF +15%, Atk Spd +5%, Move +5%, +10 Stam/s 20s (CD 50s)
↑ Tier 1–3
Combat
Defense
(29)
Arm Stress Response
20% Chance: Arm Hit → DMG Taken −20% for 5s (CD 12s)
↑ Tier 1–3
Defense

Avoid VitalsFlint
20% Chance: Ranged Hit from 10m+ → DMG Taken −30%
↑ Tier 1–3
Defense

Blood StaunchingFang
5% Chance: Remove Bleed & Immune 12s on Hit (CD 30s)
↑ Tier 1–3
Defense

Clever Escape
Recover 10 Stamina from Hitstun (CD 5s)
↑ Tier 1–3
Defense

Crisis Resolution
15% Chance: Hit DMG Capped at 5% of Max HP
↑ Tier 1–3
Defense

Crisis Response
20% Chance: DEF & Max HP +5% for 30s (CD 50s)
Defense

Desperate ResponseFang
Near Death: Incoming Hit DMG Capped at 5% of Max HP
↑ Tier 1–3
Defense

Endurance
After Block: DEF +30% for 12s, Crit Immune (CD 30s)
↑ Tier 1–3
Defense

Endurance BurstFlint
After Block (Stamina >60%): Resilience +10, DEF stack; 5+ Stacks: +50% Burst DMG
↑ Tier 1–3
Defense

Enhance DEF
+3% DEF
↑ Tier 1–3
Defense

Escaping Death
Low HP: Incoming Hit DMG Capped (CD 15s)
Defense

Firm WillFlint
15% Chance: Immune to Hitstun (CD 5s)
↑ Tier 1–3
Defense

Flexibility
−Injury Chance from Certain Attacks
Defense

Hardened Body
20% Chance: Superarmor for 1s During Hitstun (CD 5s)
↑ Tier 1–3
Defense

Hardened Skin — Blunt
Blunt DMG Taken −10%
↑ Tier 1–3
Defense

Hardened Skin — Pierce
Pierce DMG Taken −10%
↑ Tier 1–3
Defense

Hardened Skin — Slash
Slash DMG Taken −10%
↑ Tier 1–3
Defense

Head Stress Response
20% Chance: Head Hit → DMG Taken −20% for 5s (CD 12s)
↑ Tier 1–3
Defense

Injury Relieve
DMG Taken −3%
↑ Tier 1–3
Defense

Insight DEFFlint
After Reflect: Ignore Enemy DEF for 3s (CD 30s)
↑ Tier 1–3
Defense

Patience
DMG Taken Reduced When Not Attacking
Defense

Rock-like ResolveGuard
After Block: Coma/Para/Bleed Resist +30% for 12s (CD 30s)
↑ Tier 1–3
Defense

Shield Bash
Deflect: Spend (10% Max Stam+17) → Deal 100% ATK DMG; <30% Stam = 200% DMG Taken
↑ Tier 1–3
Defense

Skill Recovery
After Reflect: Restore HP = 15% of DMG Dealt
↑ Tier 1–3
Defense

Static Recovery
Stationary 15s: Recover DEF×15% HP/s
↑ Tier 1–3
Defense

Steel Body
Hitstun Immune When Resilience >70%
↑ Tier 1–3
Defense

Thigh Stress Response
20% Chance: Thigh Hit → DMG Taken −20% for 5s (CD 12s)
↑ Tier 1–3
Defense

Torso Stress Response
20% Chance: Torso Hit → DMG Taken −20% for 5s (CD 12s)
↑ Tier 1–3
Defense

Weak Spot Fortification
DMG Taken at Own Weak Spots −20%
↑ Tier 1–3
Defense
Agility
(14)
Acceleration at Stress
20% Chance: +15% Movement Speed for 6s on Hit (CD 20s)
↑ Tier 1–3
Agility

Dodge and Strike
Dodge: +10% Move/Atk Spd, +5% ATK for 5s (CD 10s)
↑ Tier 1–3
Agility

Drunken Senses
After Drinking: Auto-Dodge 1 Attack Within 15s (CD 30s)
↑ Tier 1–3
Agility

Extreme Dodge
Recover 15 Stamina on Dodge
↑ Tier 1–3
Agility

Light Footsteps
Footstep Noise −10%
↑ Tier 1–3
Agility

Loaded Raid
Load >90%: Movement Speed +10%
↑ Tier 1–3
Agility

Loadless Fast Marching
Load <50%: Movement Speed +5%
↑ Tier 1–3
Agility

Nimble Movement
+5% Movement Speed
Agility

StrikebackFang
Dodge ×2 Within 6s: Ignore Enemy DEF for 3s
↑ Tier 1–3
Agility

Swift Pace
+3% Movement Speed
↑ Tier 1–3
Agility

Tactical DodgeFlint
Dodge: Reset All Talent CDs (CD 60s)
↑ Tier 1–3
Agility

Trick Force
Stamina Cost −10%
↑ Tier 1–3
Agility

Unnoticeable
Enemy Vigilance −20% on Spot
↑ Tier 1–3
Agility

Without a Sound
Movement Sound −10%
↑ Tier 1–3
Agility
Ranged
(9)
Bone-Gnawing Wound
5% Chance: Ranged Hit → 5s Hidden Wound (Dash = Coma)
↑ Tier 1–3
Ranged

Bow Mastery
Bow DMG +3%
↑ Tier 1–3
Ranged

Crossbow Proficiency
+% Crossbow DMG
Ranged

Go for the Jugular
Weak Spot DMG from 15m+ +15%
↑ Tier 1–3
Ranged

Marksman Footstep
+10% Movement Speed for 5s on Bow Draw, 5% Chance Remove Slow (CD 8s)
↑ Tier 1–3
Ranged

Multiple ShootingHunter
Hunter: Multi-Shot Special Skill
Ranged

Quick Reload
Crossbow/Ballista Reload Speed +20%
↑ Tier 1–3
Ranged

Rapid Fire
Bow Charge Time −15%
↑ Tier 1–3
Ranged

Remote Strike
DMG to Enemies 15m+ Away +3%
↑ Tier 1–3
Ranged
Crafting
(21)
Accelerate AlchemyCraftsman
Alchemy Time −10%
↑ Tier 1–3
Crafting

Accelerate Armor CraftingCraftsman
Armor Craft Time −10%
↑ Tier 1–3
Crafting

Accelerate ConstructionCraftsman
Building Craft Time −10%
↑ Tier 1–3
Crafting

Accelerate CookingCraftsman
Cooking Time −10%
↑ Tier 1–3
Crafting

Accelerate GrindingPorter
Grinding Time −10%
↑ Tier 1–3
Crafting

Accelerate Jewelry MakingCraftsman
Jewelry Craft Time −10%
↑ Tier 1–3
Crafting

Accelerate KilnPorter
Kiln Work Time −10%
↑ Tier 1–3
Crafting

Accelerate LeatherworkingPorter
Leatherwork Time −10%
↑ Tier 1–3
Crafting

Accelerate PottingPorter
Potting Time −10%
↑ Tier 1–3
Crafting

Accelerate Stone CuttingPorter
Stone Cutting Time −10%
↑ Tier 1–3
Crafting

Accelerate Weapon CraftingCraftsman
Weapon Craft Time −10%
↑ Tier 1–3
Crafting

Accelerate WeavingPorter
Weaving Time −10%
↑ Tier 1–3
Crafting

Accelerate Wood & StonePorter
Wood & Stone Work Time −10%
↑ Tier 1–3
Crafting

Crafting Speed UpCraftsman
Crafting Quest Time −10%
↑ Tier 1–3
Crafting

Logging ProFang
Felled Tree Regrow Time −20%
↑ Tier 1–3
Crafting

Material Efficiency
−% Crafting Material Cost
Crafting

Planting ProFang
Crop Output +10%
↑ Tier 1–3
Crafting

Refined ArmorFlint
High-Quality Armor Forging Chance +5%
↑ Tier 1–3
Crafting

Refined ToolCraftsman
High-Quality Tool Crafting Chance +5%
↑ Tier 1–3
Crafting

Vein ProtectionFang
Mine Regen Time −20%
↑ Tier 1–3
Crafting

Weapon EnhancementFlint
High-Quality Weapon Forging Chance +5%
↑ Tier 1–3
Crafting
Survival
(19)
Anti-Hunger
Max Satiety +20%
↑ Tier 1–3
Survival

Anti-Thirst
Max Hydration +20%
↑ Tier 1–3
Survival

Backpack Expansion
+10 Inventory Slots
↑ Tier 1–3
Survival

Bite the Bullet
30% Chance: Max Load +20% for 10s on Hit (CD 30s)
↑ Tier 1–3
Survival

Blood Activating
HP Recovery Speed +50%
↑ Tier 1–3
Survival

Camel Cow
Max Load +20%
↑ Tier 1–3
Survival

Desperate Struggle
Below 15% HP: Restore 15% HP in 5s (CD 35s)
Survival

Extraordinary Talent
All Talent Trigger Chance +10%
↑ Tier 1–3
Survival

Full Stamina
Stamina Recovery +15%
↑ Tier 1–3
Survival

Full Vitality
Max HP +3%
↑ Tier 1–3
Survival

Good Hearing
Hearing +5dB (Hear Quieter Sounds)
↑ Tier 1–3
Survival

Last Radiance
Restore 20% HP in 5s When HP <10% (CD 40s)
↑ Tier 1–3
Survival

Long Sight
View Distance +3m
↑ Tier 1–3
Survival

Quick Bandaging
Bandage Time −30%
↑ Tier 1–3
Survival

Rapid Growth
EXP Gained +30%
↑ Tier 1–3
Survival

Resourceful
Danger Reaction Chance +10%
↑ Tier 1–3
Survival

Slow Absorption (Food)
Food Consumption −10%
↑ Tier 1–3
Survival

Slow Absorption (Water)
Water Consumption −10%
↑ Tier 1–3
Survival

Strong Physique
+20 Max Stamina
Survival
Negative
(42)returns Fate Points
Add Insult to Injury
Below 30% HP: Lose 10% HP Over 10s (CD 50s)
↑ Tier 1–3
Negative

Attack Weakening
ATK −3%
↑ Tier 1–3
Negative

Born with Bad Luck
All Talent Trigger Chance −10%
↑ Tier 1–3
Negative

Bow Weakness
Bow DMG −10%
↑ Tier 1–3
Negative

Clumsy
Stamina Cost +10%
↑ Tier 1–3
Negative

Clumsy Footsteps
Movement Speed −30% While Aiming Bow
↑ Tier 1–3
Negative

Devious Heart
Takes 1 Tribesman When Betraying
↑ Tier 1–3
Negative

Dual-Blade Weakness
Dual-Blade DMG −10%
↑ Tier 1–3
Negative

Flame Fear
While Burning: DMG Dealt −20%
↑ Tier 1–3
Negative

Flame of Friendship
Burning: Spread Fire to Allies Within 1m
↑ Tier 1–3
Negative

Gauntlet Weakness
Gauntlet DMG −10%
↑ Tier 1–3
Negative

Giant Sword Weakness
Giant Sword DMG −10%
↑ Tier 1–3
Negative

Hammer Weakness
Hammer DMG −10%
↑ Tier 1–3
Negative

Heavy Footsteps
Footstep Noise +40%
↑ Tier 1–3
Negative

Injury Worsening
DMG Taken +3%
↑ Tier 1–3
Negative

No Load Wanted
Max Load −20%
↑ Tier 1–3
Negative

Poor Health
Max HP −3%
↑ Tier 1–3
Negative

Poor Hearing
Hearing Range −5dB
↑ Tier 1–3
Negative

Poor in Melee Combat
DMG to Enemies Within 5m −5%
↑ Tier 1–3
Negative

Poor in Remote Attack
DMG to Enemies 20m+ Away −5%
↑ Tier 1–3
Negative

Prone to Hunger
Max Satiety −20%
↑ Tier 1–3
Negative

Prone to Thirst
Max Hydration −20%
↑ Tier 1–3
Negative

Rapid Absorption (Food)
Food Consumption +10%
↑ Tier 1–3
Negative

Rapid Absorption (Water)
Water Consumption +10%
↑ Tier 1–3
Negative

Short Sight
View Distance −3m
↑ Tier 1–3
Negative

Single Blade Weakness
Single Blade DMG −10%
↑ Tier 1–3
Negative

Slow Bandaging
Bandage Time +30%
↑ Tier 1–3
Negative

Slow Growth
EXP Gained −20%
↑ Tier 1–3
Negative

Slow Pace
Movement Speed −5%
↑ Tier 1–3
Negative

Slow Reload
Crossbow/Ballista Reload Time +20%
↑ Tier 1–3
Negative

Slow Shooting
Bow Charge Time +30%
↑ Tier 1–3
Negative

Slow-Witted
Danger Reaction Chance −10%
↑ Tier 1–3
Negative

Soft Leather — Weak Blunt
Blunt DMG Taken +15%
↑ Tier 1–3
Negative

Soft Leather — Weak Pierce
Pierce DMG Taken +15%
↑ Tier 1–3
Negative

Soft Leather — Weak Slash
Slash DMG Taken +15%
↑ Tier 1–3
Negative

Spear Weakness
Spear DMG −10%
↑ Tier 1–3
Negative

Stamina Depleted
Stamina Recovery −20%
↑ Tier 1–3
Negative

Suspicious Behavior
Enemy Vigilance +20% When Spotted
↑ Tier 1–3
Negative

Thick Blood
HP Recovery Speed −30%
↑ Tier 1–3
Negative

Weak Attack
Attack Speed −5%
↑ Tier 1–3
Negative

Weakened DEF
DEF −3%
↑ Tier 1–3
Negative

World-Shaking
All Sounds Made +40%
↑ Tier 1–3
Negative
NPC Natural Giftstraits from captured survivors
Natural Gift
(174)
Accelerate AlchemyCraftsman
[Craftsman Exclusive] Alchemy Time -10%
↑ Tier 1–3
Natural Gift

Accelerate Armor CraftingCraftsman
[Craftsman Exclusive] Armor Crafting Time -10%
↑ Tier 1–3
Natural Gift

Accelerate ConstructionCraftsman
[Craftsman Exclusive] Construction Time -10%
↑ Tier 1–3
Natural Gift

Accelerate CookingCraftsman
[Craftsman Exclusive] Cooking Time -10%
↑ Tier 1–3
Natural Gift

Accelerate GrindingPorter
[Porter Exclusive] Grinding Time -10%
↑ Tier 1–3
Natural Gift

Accelerate Jewelry MakingCraftsman
[Craftsman Exclusive] Jewelry Making Time -10%
↑ Tier 1–3
Natural Gift

Accelerate KilnPorter
[Porter Exclusive] Kiln Work Time -10%
↑ Tier 1–3
Natural Gift

Accelerate LeatherworkingPorter
[Porter Exclusive] Leatherwork Time -10%
↑ Tier 1–3
Natural Gift

Accelerate PottingPorter
[Porter Exclusive] Potting Time -10%
↑ Tier 1–3
Natural Gift

Accelerate Stone CuttingPorter
[Porter Exclusive] Stone Cutting Time -10%
↑ Tier 1–3
Natural Gift

Accelerate Weapon CraftingCraftsman
[Craftsman Exclusive] Weapon Crafting Time -10%
↑ Tier 1–3
Natural Gift

Accelerate WeavingPorter
[Porter Exclusive] Weaving Time -10%
↑ Tier 1–3
Natural Gift

Accelerate Wood & StonePorter
[Porter Exclusive] Wood & Stone Work Time -10%
↑ Tier 1–3
Natural Gift

Acceleration at Stress
On Hit: 20% Chance — Move Speed +15% for 6s (CD: 20s)
↑ Tier 1–3
Natural Gift

Anti-Hunger
Max Satiety +20%
↑ Tier 1–3
Natural Gift

Anti-Thirst
Max Hydration +20%
↑ Tier 1–3
Natural Gift

Arm Stress Response
Arm Hit: 20% Chance — DMG Taken -20% for 5s (CD: 12s)
↑ Tier 1–3
Natural Gift

Avoid VitalsFlint
[Flint Exclusive] Ranged Hit 10m+: 20% Chance — DMG Taken -30%
↑ Tier 1–3
Natural Gift

Backpack Expansion
Inventory +10 Slots
↑ Tier 1–3
Natural Gift

Bite the Bullet
On Hit: 30% Chance — Max Load +20% for 10s (CD: 30s)
↑ Tier 1–3
Natural Gift

Blood Absorption
Hit <5m: 5% Chance — +3% Target Max HP DMG, Heal for Same (cap 100 HP)
↑ Tier 1–3
Natural Gift

Blood Activating
HP Recovery Speed +50%
↑ Tier 1–3
Natural Gift

Blood StaunchingFang
[Fang Exclusive] On Hit: 5% Chance — Remove Bleed, Bleed Immune 12s (CD: 30s)
↑ Tier 1–3
Natural Gift

Bloodbath Recovery
On Hit: 20% Chance — Recover 10% ATK as HP/s for 15s; Bleed → HP (CD: 25s)
↑ Tier 1–3
Natural Gift

Bone-Gnawing WoundHunter
[Hunter Exclusive] Ranged Hit: 5% Chance — Hidden Wound 5s (Dash → Coma)
↑ Tier 1–3
Natural Gift

Bow DMG Increase
Bow DMG +3%
↑ Tier 1–3
Natural Gift

Calm and PeacefulFang
[Fang Exclusive] No Hit 12s: ATK +1%, Atk Speed +2%, Crit +2%, Crit DMG +2% per stack (×5)
↑ Tier 1–3
Natural Gift

Camel Cow
Max Load +20%
↑ Tier 1–3
Natural Gift

Clever Escape
Hitstun: Recover 10 Stamina (CD: 5s)
↑ Tier 1–3
Natural Gift

Crafting Speed UpCraftsman
[Craftsman Exclusive] Crafting Quest Time -10%
↑ Tier 1–3
Natural Gift

Crave for Blood
Hit <5m: 25% Chance — Convert 10% DMG to HP
↑ Tier 1–3
Natural Gift

Crisis Resolution
On Hit: 15% Chance — Cap Damage at 5% Max HP
↑ Tier 1–3
Natural Gift

Defense to Offense
Reflect Melee: Return 20% DMG
↑ Tier 1–3
Natural Gift

Desperate ResponseFang
[Fang Exclusive] HP <30%: Max HP Loss Per Hit Capped at 5%
↑ Tier 1–3
Natural Gift

Determined
Stationary 6s: ATK +1%, Atk Speed +2%, Crit +2%, Crit DMG +2% per stack (×5)
↑ Tier 1–3
Natural Gift

Dodge and Strike
Dodge: Move Speed +10%, Atk Speed +10%, ATK +5% for 5s (CD: 10s)
↑ Tier 1–3
Natural Gift

Drunken Senses
After Drinking: Dodge 1 Attack in 15s (CD: 30s)
↑ Tier 1–3
Natural Gift

Dual-Blade DMG Increase
Dual-Blade DMG +3%
↑ Tier 1–3
Natural Gift

Endurance
Deflect: DEF +30%, Crit Immune 12s (CD: 30s)
↑ Tier 1–3
Natural Gift

Endurance BurstFlint
[Flint Exclusive] Defend (Stamina >60%): +10 Resilience, +10% DEF Stack; >5 Stacks: +50% DMG for 6s
↑ Tier 1–3
Natural Gift

Enemy Down Fervency
Enemy <10m Dies: Gain 1 Attack Block Stack (CD: 40s)
↑ Tier 1–3
Natural Gift

Enhance DEF
DEF +3%
↑ Tier 1–3
Natural Gift

Extraordinary Talent
All Talent Trigger Chance +10%
↑ Tier 1–3
Natural Gift

Extreme Dodge
Dodge: Recover 15 Stamina
↑ Tier 1–3
Natural Gift

Fatal
vs <30% HP: 20% Chance — +15% DMG, Hidden Wound 5s (Dash → Bleed 40% ATK/s)
↑ Tier 1–3
Natural Gift

Fatal RhythmClaw
[Claw Exclusive] Attack (Stamina >70%): +2% ATK, +2% Atk Speed per stack for 10s (×5)
↑ Tier 1–3
Natural Gift

Fierce Attack
Attack Speed +3%
↑ Tier 1–3
Natural Gift

Fight Back
Non-Head Melee Hit: Return 10% DMG
↑ Tier 1–3
Natural Gift

Fight to Death
On Hit: 20% Chance — ATK +20%, DEF -20% for 15s (CD: 25s)
↑ Tier 1–3
Natural Gift

Fire Deterrence
Burning: Enemies <3m — ATK & Speed -10% for 10s (×3 stacks)
↑ Tier 1–3
Natural Gift

Firm WillFlint
[Flint Exclusive] 15% Chance — Immune to Hitstun (CD: 5s)
↑ Tier 1–3
Natural Gift

Full Stamina
Stamina Recovery +15%
↑ Tier 1–3
Natural Gift

Full Vitality
Max HP +3%
↑ Tier 1–3
Natural Gift

Gauntlets DMG Increase
Gauntlets DMG +3%
↑ Tier 1–3
Natural Gift

Getting BraverClaw
[Claw Exclusive] Hit <5m: 15% Chance — Crit +2%, Crit Res +2%, Crit DMG +2%, Speed +2% for 30s (×5)
↑ Tier 1–3
Natural Gift

Giant Sword DMG Increase
Giant Sword DMG +3%
↑ Tier 1–3
Natural Gift

Go for the Jugular
Hit Enemy 15m+ Away: Weak Spot DMG +15%
↑ Tier 1–3
Natural Gift

Good at Melee Combat
DMG to Enemies <5m +3%
↑ Tier 1–3
Natural Gift

Good Hearing
Hear Sounds 5 dB Quieter
↑ Tier 1–3
Natural Gift

Hammer DMG Increase
Hammer DMG +3%
↑ Tier 1–3
Natural Gift

Hardened Body
Hitstun: 20% Chance — Superarmor 1s (CD: 5s)
↑ Tier 1–3
Natural Gift

Hardened Skin — Anti-Blunt Strike
Blunt DMG Taken -10%
↑ Tier 1–3
Natural Gift

Hardened Skin — Anti-Pierce
Pierce DMG Taken -10%
↑ Tier 1–3
Natural Gift

Hardened Skin — Anti-Slash
Slash DMG Taken -10%
↑ Tier 1–3
Natural Gift

Head Destruction
Head Hit: 20% Chance — +10% Bonus DMG
↑ Tier 1–3
Natural Gift

Head Stress Response
Head Hit: 20% Chance — DMG Taken -20% for 5s (CD: 12s)
↑ Tier 1–3
Natural Gift

Injury Relieve
DMG Taken -3%
↑ Tier 1–3
Natural Gift

Insight DEFFlint
[Flint Exclusive] After Reflect: Ignore Enemy DEF for 3s (CD: 30s)
↑ Tier 1–3
Natural Gift

Last Radiance
Recover 20% HP in 5s When HP <10% (CD: 40s)
↑ Tier 1–3
Natural Gift

Light Footsteps
Footfall Noise -10%
↑ Tier 1–3
Natural Gift

Limb Destruction
Limb Hit: 20% Chance — +10% Bonus DMG
↑ Tier 1–3
Natural Gift

Loaded Raid
Load >90%: Move Speed +10%
↑ Tier 1–3
Natural Gift

Loadless Fast Marching
Load <50%: Move Speed +5%
↑ Tier 1–3
Natural Gift

Logging ProFang
[Fang Exclusive] Tree Regrow Time -20%
↑ Tier 1–3
Natural Gift

Long Sight
View Distance +3m
↑ Tier 1–3
Natural Gift

Lose-lose
Own Weak Spot Hit: 25% Chance — +20% vs Enemy Weak Spot, +20% Own Weak Spot Taken 15s (CD: 25s)
↑ Tier 1–3
Natural Gift

Malice
Hit Poisoned/Burning/Bleeding <5m: 15% Chance — Crit +1%, Crit DMG +2% per stack for 10s (×5)
↑ Tier 1–3
Natural Gift

Marksman FootstepHunter
[Hunter Exclusive] Draw Bow: Move Speed +10%, 5% Slow Remove (CD: 8s)
↑ Tier 1–3
Natural Gift

Merciless Means
Enemy <10m Dies: Survivors — Atk Speed -5%, Crit Res -10%, DEF -10% for 20s
↑ Tier 1–3
Natural Gift

Mind-Heart Unison
Hit: 10% Chance — Trigger All Talents in 5s (CD: 25s)
↑ Tier 1–3
Natural Gift

Morale DampenerClaw
[Claw Exclusive] Hit: 5% Chance — Target ATK -3%, DEF -2%, Speed -5% for 15s (×5)
↑ Tier 1–3
Natural Gift

Multiple ShootingHunter
[Hunter Exclusive] Shoots multiple arrows simultaneously
Natural Gift

OnslaughtWarrior
[Warrior Exclusive] Deplete Resilience: Remove Superarmor, Atk Speed +10% 12s (CD: 60s)
↑ Tier 1–3
Natural Gift

Overwhelming ForceClaw
[Claw Exclusive] Hit: -15 Stamina → +5% DMG, Target -5 Stamina
↑ Tier 1–3
Natural Gift

Pain Reversal
5% Chance to Reset Talent CD on Hit (CD: 20s)
↑ Tier 1–3
Natural Gift

PEN DEF
Hit: 5% Chance — Ignore Enemy DEF (CD: 2s)
↑ Tier 1–3
Natural Gift

Planting ProFang
[Fang Exclusive] Planted Plant Output +10%
↑ Tier 1–3
Natural Gift

Poisoned BodyFang
[Fang Exclusive] Attack: 5% Chance — Poison Stack 10s (×5 max)
↑ Tier 1–3
Natural Gift

Pouring RageFang
[Fang Exclusive] On Hit: 20% Chance — Store DMG for 4s, Release to Enemies (CD: 30s)
↑ Tier 1–3
Natural Gift

Powerful Attack
ATK +3%
↑ Tier 1–3
Natural Gift

Quick Bandaging
Bandage Time -30%
↑ Tier 1–3
Natural Gift

Quick Reload
Crossbow Tower & Ballista Reload Speed +20%
↑ Tier 1–3
Natural Gift

Raging InfernoClaw
[Claw Exclusive] Ignited: Each Attack +1× Burn DMG Boost (×10 stacks)
↑ Tier 1–3
Natural Gift

Rapid FireHunter
[Hunter Exclusive] Bow Full-Charge Time -15%
↑ Tier 1–3
Natural Gift

Rapid Growth
Character EXP +30%
↑ Tier 1–3
Natural Gift

Refined ArmorFlint
[Flint Exclusive] High-Quality Armor Chance +5%
↑ Tier 1–3
Natural Gift

Refined ToolCraftsman
[Craftsman Exclusive] High-Quality Tool Chance +5%
↑ Tier 1–3
Natural Gift

Remote Strike
DMG to Enemies 15m+ Away +3%
↑ Tier 1–3
Natural Gift

Resourceful
Danger Reaction Chance +10%
↑ Tier 1–3
Natural Gift

Riposte
Weapon Defend vs Melee: 10% Chance — Cripple Attacker 5s (−30 Stamina)
↑ Tier 1–3
Natural Gift

Rock-like ResolveGuard
[Guard Exclusive] Deflect: Coma/Paralysis/Bleed Resist +30% for 12s (CD: 30s)
↑ Tier 1–3
Natural Gift

Shield Bash
Deflect Melee: -17+(10% Max Stamina) Stamina, Deal 100% ATK to Attacker
↑ Tier 1–3
Natural Gift

Single Blade DMG Increase
Single Blade DMG +3%
↑ Tier 1–3
Natural Gift

Skill Recovery
Reflect Attack: Recover 15% DMG Dealt as HP
↑ Tier 1–3
Natural Gift

Slaughter Fervency
Kill/Near-Kill: Superarmor + Crit Resist Boost for 5s (CD: 30s)
↑ Tier 1–3
Natural Gift

Slow Absorption (Food)
Satiety Consumption -10%
↑ Tier 1–3
Natural Gift

Slow Absorption (Water)
Water Consumption -10%
↑ Tier 1–3
Natural Gift

Spear DMG Increase
Spear DMG +3%
↑ Tier 1–3
Natural Gift

Spreading Flames
Ignited: Transfer Burn to Enemies <1m
↑ Tier 1–3
Natural Gift

Static Recovery
Stationary 15s: Recover 15% DEF as HP/s
↑ Tier 1–3
Natural Gift

Steel Body
Hit: Immune to Hitstun When Resilience >70%
↑ Tier 1–3
Natural Gift

Stimulate MoraleFlint
[Flint Exclusive] On Hit: 10% Chance — Trigger All Talents in 5s (CD: 25s)
↑ Tier 1–3
Natural Gift

StrikebackFang
[Fang Exclusive] Dodge 2× in <6s: Ignore Enemy DEF for 3s
↑ Tier 1–3
Natural Gift

Suppress Violence
Hit: 5% Chance — Target Crit -7% for 15s (×5 stacks)
↑ Tier 1–3
Natural Gift

Surprise Attack
10% Chance — Any Hit Counts as Weak Spot
↑ Tier 1–3
Natural Gift

Swift Pace
Movement Speed +3%
↑ Tier 1–3
Natural Gift

Tactical DodgeFlint
[Flint Exclusive] Dodge: Reset All Talent CDs (CD: 60s)
↑ Tier 1–3
Natural Gift

Tail Destruction
Tail Hit: 20% Chance — +10% DMG
↑ Tier 1–3
Natural Gift

Tear WoundFang
[Fang Exclusive] DMG to Bleeding Targets +5%
↑ Tier 1–3
Natural Gift

Thigh Stress Response
Thigh Hit: 20% Chance — DMG Taken -20% for 5s (CD: 12s)
↑ Tier 1–3
Natural Gift

Tit for TatClaw
[Claw Exclusive] On Hit: 20% Chance — Store & Return All Damage Taken for 4s (CD: 30s)
↑ Tier 1–3
Natural Gift

Torso Destruction
Torso Hit: 20% Chance — +10% DMG
↑ Tier 1–3
Natural Gift

Torso Stress Response
Torso Hit: 20% Chance — DMG Taken -20% for 5s (CD: 12s)
↑ Tier 1–3
Natural Gift

Trick Force
Stamina Cost -10%
↑ Tier 1–3
Natural Gift

Unnoticeable
Vigilance When Spotted -20%
↑ Tier 1–3
Natural Gift

Vein ProtectionFang
[Fang Exclusive] Mine Regen Time -20%
↑ Tier 1–3
Natural Gift

Weak Spot Enhance
Own Weak Spot DMG Taken -20%
↑ Tier 1–3
Natural Gift

Weakness Thump
Weak Spot Hit: 25% Chance — +15% DMG
↑ Tier 1–3
Natural Gift

Weapon EnhancementFlint
[Flint Exclusive] High-Quality Weapon Chance +5%
↑ Tier 1–3
Natural Gift

Wild Nature Awakened
HP <30%: ATK +10%, Stamina +10/s, DEF -20% for 15s (CD: 30s)
↑ Tier 1–3
Natural Gift

Without a Sound
All Sounds -10%
↑ Tier 1–3
Natural Gift

Wrath of Revenge
Ally <10m Dying/Dead: ATK +10%, DEF +15%, Atk Speed +5%, Move Speed +5%, +10 Stamina/s for 20s (CD: 50s)
↑ Tier 1–3
Natural Gift
Negative(42)

Add Insult to Injury
When HP <30%, lose 10% HP over 10s
↑ Tier 1–3
Natural Gift · Negative

Attack Weakening
ATK -3%
↑ Tier 1–3
Natural Gift · Negative

Born with Bad Luck
All talent trigger chance -10%
↑ Tier 1–3
Natural Gift · Negative

Bow DMG Reduction
Bow DMG -10%
↑ Tier 1–3
Natural Gift · Negative

Clumsy
Stamina cost +10%
↑ Tier 1–3
Natural Gift · Negative

Clumsy Footsteps
Move Speed -30% while aiming
↑ Tier 1–3
Natural Gift · Negative

Devious Heart
Takes 1 tribe member on betrayal
↑ Tier 1–3
Natural Gift · Negative

Dual-Blade DMG Reduction
Dual-blade DMG -10%
↑ Tier 1–3
Natural Gift · Negative

Flame Fear
When ignited, DMG -20%
↑ Tier 1–3
Natural Gift · Negative

Flame of Friendship
Spread fire to allies 1m away
↑ Tier 1–3
Natural Gift · Negative

Gauntlets DMG Reduction
Gauntlets DMG -10%
↑ Tier 1–3
Natural Gift · Negative

Giant Sword DMG Reduction
Giant Sword DMG -10%
↑ Tier 1–3
Natural Gift · Negative

Hammer DMG Reduction
Hammer DMG -10%
↑ Tier 1–3
Natural Gift · Negative

Heavy Footsteps
Footfall noise +40%
↑ Tier 1–3
Natural Gift · Negative

Injury Worsening
DMG taken +3%
↑ Tier 1–3
Natural Gift · Negative

No Load Wanted
Max Load -20%
↑ Tier 1–3
Natural Gift · Negative

Poor Health
Max HP -3%
↑ Tier 1–3
Natural Gift · Negative

Poor Hearing
Hear only sounds 5 dB louder
↑ Tier 1–3
Natural Gift · Negative

Poor in Melee Combat
Melee DMG (5m range) -5%
↑ Tier 1–3
Natural Gift · Negative

Poor in Remote Attack
Ranged DMG (20m range) -5%
↑ Tier 1–3
Natural Gift · Negative

Prone to Hunger
Max Satiety -20%
↑ Tier 1–3
Natural Gift · Negative

Prone to Thirst
Max Hydration -20%
↑ Tier 1–3
Natural Gift · Negative

Rapid Absorption (Food)
Satiety Consumption +10%
↑ Tier 1–3
Natural Gift · Negative

Rapid Absorption (Water)
Water Consumption +10%
↑ Tier 1–3
Natural Gift · Negative

Short Sight
View distance -3 m
↑ Tier 1–3
Natural Gift · Negative

Single Blade DMG Reduction
Single-blade DMG -10%
↑ Tier 1–3
Natural Gift · Negative

Slow Bandaging
Bandage Time +30%
↑ Tier 1–3
Natural Gift · Negative

Slow Growth
Growth EXP -20%
↑ Tier 1–3
Natural Gift · Negative

Slow Pace
Movement Speed -5%
↑ Tier 1–3
Natural Gift · Negative

Slow Reload
Crossbow/Ballista reload +20%
↑ Tier 1–3
Natural Gift · Negative

Slow Shooting
Bow charge time +30%
↑ Tier 1–3
Natural Gift · Negative

Slow-Witted
Self-protection reaction -10%
↑ Tier 1–3
Natural Gift · Negative

Soft Leather — Weak Blunt
Blunt DMG taken +15%
↑ Tier 1–3
Natural Gift · Negative

Soft Leather — Weak Pierce
Pierce DMG taken +15%
↑ Tier 1–3
Natural Gift · Negative

Soft Leather — Weak Slash
Slash DMG taken +15%
↑ Tier 1–3
Natural Gift · Negative

Spear DMG Reduction
Spear DMG -10%
↑ Tier 1–3
Natural Gift · Negative

Stamina Depleted
Stamina Recovery -20%
↑ Tier 1–3
Natural Gift · Negative

Suspicious Behavior
Enemy vigilance +20% when spotted
↑ Tier 1–3
Natural Gift · Negative

Thick Blood
Natural HP Recovery -30%
↑ Tier 1–3
Natural Gift · Negative

Weak Attack
Attack Speed -5%
↑ Tier 1–3
Natural Gift · Negative

Weakened DEF
DEF -3%
↑ Tier 1–3
Natural Gift · Negative

World-Shaking
All sounds amplified +40%
↑ Tier 1–3
Natural Gift · Negative
Title
(31)
Animal Keeper
Taming & Animal Care Proficiency Bonus
Title

Archery Master
Bow Hit: 20% Chance — Designate Weak Spot
Title

Axe Killer
Hit Target: DMG Taken +10% for 10s
Title

Blade Master
Sword Fighting Proficiency Growth Bonus
Title

Blood Drinker
40% of Bleed DMG Dealt → Healing (80% If Self Is Bleeding)
Title

Born Laborer
Logging & Mining Proficiency Growth +50%
Title

Butcher In Woods
+10% DMG to Non-Human Creatures
Title

Chest Breaker
Box/Chest Opening Speed +80%
Title

Death Bringer
vs <30% HP: 25% Chance — ATK +20%, Speed +20%, Atk Speed +10% for 8s (CD: 30s)
Title

Expert Craftsman
Cooking & Crafting Proficiency Growth +50%
Title

Expert Slaughter
Animal Slaughter Output +20%
Title

Farming Expert
Planted Crops Grow 20% Faster
Title

Fly Cutter Assassin
On Hit: Bleed DoT (20% ATK/s, 10s, Stackable)
Title

Hardbone
Immune to Crits When Resilience >50%
Title

Heartcaptor
+12% DMG to Target Torso
Title

Lucky
Rare Item Drop Chance Increased
Title

Lung Piercer
Lance Hit: Target Stamina Recovery -80% for 10s
Title

Mad Worker
Max Morale +100%
Title

Manual Labor Expert
Wood Planing/Stone Cutting/Kilning Proficiency Growth +50%
Title

Nightwalker
Night: Move Speed +10%, Crit +5%
Title

Preference Expert
Enhanced Mood Gain From Preferred Activities
Title

Skilled Hand
Weapon/Armor/Alchemy Proficiency Growth +50%
Title

Skilled Work Expert
Weaving/Potting/Leatherworking Proficiency Growth +50%
Title

Suspicious
Anxiety Prone, Harder to Build Trust With
Title

The Chosen
Rare Item Drop Chance +20%
Title

The Unburned
Immune to Burn and Ignition
Title

Weapon Master
All Weapon DMG +10%, Attack Speed +10%
Title
Negative(4)

Born Revolt
Recognition decline +200%; defects tribe when Recognition low; back-attack DMG +15% at Recognition <400
Title · Negative

Famous Trash
Max Morale -50%
Title · Negative

The Flammable
When ignited, HP loss doubled
Title · Negative

Unlucky One
Rare item drop chance -50%
Title · Negative
Origin
(14)
Origin — Craftsman
Craftsmanship/Alchemy/Weapon/Armor/Cooking Proficiency Growth +50%
↑ Tier 1–3
Origin

Origin — Fighting
Blade/Dual-Blade/Hammer/Great Sword/Gauntlet Proficiency Growth +50%
↑ Tier 1–3
Origin

Origin — Guard
Great Sword/Blade/Spear/Shield/Bow Proficiency Growth +50%
↑ Tier 1–3
Origin

Origin — Hunting
Bow/Spear/Blade/Dual-Blade/Gauntlet Proficiency Growth +50%
↑ Tier 1–3
Origin

Origin — Laborer
Logging/Mining/Planting/Harvesting Proficiency Growth +50%
↑ Tier 1–3
Origin

Origin — Porter
Weaving/Potting/Wood & Stone/Leatherworking/Kilning Proficiency Growth +50%
↑ Tier 1–3
Origin

Origin — Survival
Medical/Swimming/Climbing Proficiency Growth +50%
↑ Tier 1–3
Origin
Negative(7)

Origin — Chore Warm-up
Weaving/Wood Planing/Stone Cutting/Leatherworking/Potting/Kilning growth -25%
↑ Tier 1–3
Origin · Negative

Origin — Manual Warm-up
Crafting/Alchemy/Weapon Crafting/Armor Crafting/Cooking growth -25%
↑ Tier 1–3
Origin · Negative

Origin — Obsessed with Fighting
Spear/Bow/Shield proficiency growth -25%
↑ Tier 1–3
Origin · Negative

Origin — Obsessed with Guarding
Dual-Blade/Gauntlets/Hammer proficiency growth -25%
↑ Tier 1–3
Origin · Negative

Origin — Obsessed with Hunting
Great Sword/Shield/Hammer proficiency growth -25%
↑ Tier 1–3
Origin · Negative

Origin — Poor Survival
Medical/Swimming/Climbing proficiency growth -25%
↑ Tier 1–3
Origin · Negative

Origin — Work Warm-up
Logging/Mining/Planting/Harvesting proficiency growth -25%
↑ Tier 1–3
Origin · Negative
Tribe
(30)Claw — Power of Crit
Crit Rate +2%
↑ Tier 1–3
Tribe
Claw — Power of Erosion
DMG to Flint/Fang/Outcast/Plunderers +2%
↑ Tier 1–3
Tribe
Claw — Wild Power
Crit DMG +6%
↑ Tier 1–3
Tribe
Claw (Snow) — Crit & Cold Resist
Cold Resist +5, Crit +2%
↑ Tier 1–3
Tribe
Claw (Snow) — Crit DMG & Cold Resist
Cold Resist +5, Crit DMG +6%
↑ Tier 1–3
Tribe
Claw (Volcano) — Crit & Heat Resist
Heat Resist +5, Crit +2%
↑ Tier 1–3
Tribe
Claw (Volcano) — Crit DMG & Heat Resist
Heat Resist +5, Crit DMG +6%
↑ Tier 1–3
Tribe
Claw (Wasteland) — Crit & Radiation Resist
Radiation Resist +5, Crit +2%
↑ Tier 1–3
Tribe
Claw (Wasteland) — Crit DMG & Radiation Resist
Radiation Resist +5, Crit DMG +6%
↑ Tier 1–3
Tribe
Fang — Poison Immunity
Poison DMG Taken -15%
↑ Tier 1–3
Tribe
Fang — Poison Resist
Poison Resist +20
↑ Tier 1–3
Tribe
Fang (Snow) — Poison & Cold Resist
Cold Resist +5, Poison Resist +5
↑ Tier 1–3
Tribe
Fang (Snow) — Poison DMG & Cold Resist
Cold Resist +5, Poison DMG Taken -15%
↑ Tier 1–3
Tribe
Fang (Volcano) — Poison & Heat Resist
Heat Resist +5, Poison Resist +5
↑ Tier 1–3
Tribe
Fang (Volcano) — Poison DMG & Heat Resist
Heat Resist +5, Poison DMG Taken -15%
↑ Tier 1–3
Tribe
Fang (Wasteland) — Poison & Radiation Resist
Radiation Resist +5, Poison Resist +5
↑ Tier 1–3
Tribe
Fang (Wasteland) — Poison DMG & Radiation Resist
Radiation Resist +5, Poison DMG Taken -15%
↑ Tier 1–3
Tribe
Flint — Power of Crit Resist
Crit Resist +3%
↑ Tier 1–3
Tribe
Flint — Power of Defense
DEF +3%
↑ Tier 1–3
Tribe
Flint — Power of Tenacity
Max Resilience +15
↑ Tier 1–3
Tribe
Flint (Snow) — DEF & Cold Resist
Cold Resist +5, DEF +3%
↑ Tier 1–3
Tribe
Flint (Snow) — Resilience & Cold Resist
Cold Resist +5, Max Resilience +15
↑ Tier 1–3
Tribe
Flint (Volcano) — DEF & Heat Resist
Heat Resist +5, DEF +3%
↑ Tier 1–3
Tribe
Flint (Volcano) — Resilience & Heat Resist
Heat Resist +5, Max Resilience +15
↑ Tier 1–3
Tribe
Flint (Wasteland) — DEF & Radiation Resist
Radiation Resist +5, DEF +3%
↑ Tier 1–3
Tribe
Flint (Wasteland) — Resilience & Radiation Resist
Radiation Resist +5, Max Resilience +15
↑ Tier 1–3
Tribe
Outcast — Cold Resist
Cold Resist +5
↑ Tier 1–3
Tribe
Outcast — Radiation Resist
Radiation Resist +5
↑ Tier 1–3
Tribe
Outcast — Scorching Heat Resist
Heat Resist +5
↑ Tier 1–3
Tribe
Tribe — Survivor
Max Load +20%
Tribe
Personality
(6)?
Personality: Aggressive
Aggressive disposition
Personality
?
Personality: Cautious
Cautious disposition
Personality
?
Personality: Coward
Cowardly disposition
Personality
?
Personality: Gentle
Gentle disposition
Personality
?
Personality: Lazy
Lazy disposition
Personality
?
Personality: Manic
Manic disposition
Personality
Experience
(1)Battle-Tested
DMG Taken -40% as Companion
↑ Tier 1–3
Experience
Preference
(72)Likes Alpaca & Llama
+20 Mood; Mood Decline −30%, Mood Bonuses +75% for 15 min
↑ Tier 1–3
Preference
Likes Animals
+20 Mood; Mood Decline −30%, Mood Bonuses +75% for 15 min
↑ Tier 1–3
Preference
Likes Baths
+20 Mood; Mood Decline −30%, Mood Bonuses +75% for 15 min
↑ Tier 1–3
Preference
Likes Bone Weapons
+20 Mood; Mood Decline −30%, Mood Bonuses +75% for 15 min
↑ Tier 1–3
Preference
Likes Bronze Armor
+20 Mood; Mood Decline −30%, Mood Bonuses +75% for 15 min
↑ Tier 1–3
Preference
Likes Bronze Weapons
+20 Mood; Mood Decline −30%, Mood Bonuses +75% for 15 min
↑ Tier 1–3
Preference
Likes Cloth Gear
+20 Mood; Mood Decline −30%, Mood Bonuses +75% for 15 min
↑ Tier 1–3
Preference
Likes Comfortable Temperature
+20 Mood; Mood Decline −30%, Mood Bonuses +75% for 15 min
↑ Tier 1–3
Preference
Likes Communal Living
+20 Mood; Mood Decline −30%, Mood Bonuses +75% for 15 min
↑ Tier 1–3
Preference
Likes Cooked Food
+20 Mood; Mood Decline −30%, Mood Bonuses +75% for 15 min
↑ Tier 1–3
Preference
Likes Dancing
+20 Mood; Mood Decline −30%, Mood Bonuses +75% for 15 min
↑ Tier 1–3
Preference
Likes Defecation
+20 Mood; Mood Decline −30%, Mood Bonuses +75% for 15 min
↑ Tier 1–3
Preference
Likes Drinking
+20 Mood; Mood Decline −30%, Mood Bonuses +75% for 15 min
↑ Tier 1–3
Preference
Likes Fruits & Vegetables
+20 Mood; Mood Decline −30%, Mood Bonuses +75% for 15 min
↑ Tier 1–3
Preference
Likes Leather Gear
+20 Mood; Mood Decline −30%, Mood Bonuses +75% for 15 min
↑ Tier 1–3
Preference
Likes Legendary Leaders
+20 Mood; Mood Decline −30%, Mood Bonuses +75% for 15 min
↑ Tier 1–3
Preference
Likes Lying Down
+20 Mood; Mood Decline −30%, Mood Bonuses +75% for 15 min
↑ Tier 1–3
Preference
Likes Meat
+20 Mood; Mood Decline −30%, Mood Bonuses +75% for 15 min
↑ Tier 1–3
Preference
Likes Mild Cold
+20 Mood; Mood Decline −30%, Mood Bonuses +75% for 15 min
↑ Tier 1–3
Preference
Likes Mild Heat
+20 Mood; Mood Decline −30%, Mood Bonuses +75% for 15 min
↑ Tier 1–3
Preference
Likes Monkeys
+20 Mood; Mood Decline −30%, Mood Bonuses +75% for 15 min
↑ Tier 1–3
Preference
Likes Ostriches
+20 Mood; Mood Decline −30%, Mood Bonuses +75% for 15 min
↑ Tier 1–3
Preference
Likes Outstanding Leaders
+20 Mood; Mood Decline −30%, Mood Bonuses +75% for 15 min
↑ Tier 1–3
Preference
Likes Panthers
+20 Mood; Mood Decline −30%, Mood Bonuses +75% for 15 min
↑ Tier 1–3
Preference
Likes Parrots
+20 Mood; Mood Decline −30%, Mood Bonuses +75% for 15 min
↑ Tier 1–3
Preference
Likes Rain
+20 Mood; Mood Decline −30%, Mood Bonuses +75% for 15 min
↑ Tier 1–3
Preference
Likes Sauced Meat
+20 Mood; Mood Decline −30%, Mood Bonuses +75% for 15 min
↑ Tier 1–3
Preference
Likes Scorching Heat
+20 Mood; Mood Decline −30%, Mood Bonuses +75% for 15 min
↑ Tier 1–3
Preference
Likes Snow
+20 Mood; Mood Decline −30%, Mood Bonuses +75% for 15 min
↑ Tier 1–3
Preference
Likes Staple Food
+20 Mood; Mood Decline −30%, Mood Bonuses +75% for 15 min
↑ Tier 1–3
Preference
Likes Stone Weapons
+20 Mood; Mood Decline −30%, Mood Bonuses +75% for 15 min
↑ Tier 1–3
Preference
Likes Sunny Days
+20 Mood; Mood Decline −30%, Mood Bonuses +75% for 15 min
↑ Tier 1–3
Preference
Likes the Cold
+20 Mood; Mood Decline −30%, Mood Bonuses +75% for 15 min
↑ Tier 1–3
Preference
Likes Tobacco
+20 Mood; Mood Decline −30%, Mood Bonuses +75% for 15 min
↑ Tier 1–3
Preference
Likes Tomatoes
+20 Mood; Mood Decline −30%, Mood Bonuses +75% for 15 min
↑ Tier 1–3
Preference
Likes Water Bodies
+20 Mood; Mood Decline −30%, Mood Bonuses +75% for 15 min
↑ Tier 1–3
Preference
Likes Weapons
+20 Mood; Mood Decline −30%, Mood Bonuses +75% for 15 min
↑ Tier 1–3
Preference
Likes Wearing Equipment
+20 Mood; Mood Decline −30%, Mood Bonuses +75% for 15 min
↑ Tier 1–3
Preference
Unusual Hobby
+20 Mood; Mood Decline −30%, Mood Bonuses +75% for 15 min
↑ Tier 1–3
Preference
Negative(33)
Dislikes Alcohol
Aversion: Mood -2 when drinking; mood decline +50%, Mood boost -20% for 5 min
↑ Tier 1–3
Preference · Negative
Dislikes Alpaca & Llama
Aversion: Mood -2 when near an alpaca or llama; mood decline +50%, Mood boost -20% for 5 min
↑ Tier 1–3
Preference · Negative
Dislikes Baths
Aversion: Mood -2 when bathing; mood decline +50%, Mood boost -20% for 5 min
↑ Tier 1–3
Preference · Negative
Dislikes Bone Weapons
Aversion: Mood -2 when equipped with bone weapons; mood decline +50%, Mood boost -20% for 5 min
↑ Tier 1–3
Preference · Negative
Dislikes Bronze Armor
Aversion: Mood -2 when equipped with bronze armor; mood decline +50%, Mood boost -20% for 5 min
↑ Tier 1–3
Preference · Negative
Dislikes Bronze Weapons
Aversion: Mood -2 when equipped with bronze weapons; mood decline +50%, Mood boost -20% for 5 min
↑ Tier 1–3
Preference · Negative
Dislikes Cloth Gear
Aversion: Mood -2 when equipped with cloth gear; mood decline +50%, Mood boost -20% for 5 min
↑ Tier 1–3
Preference · Negative
Dislikes Comfortable Temperatures
Aversion: Mood -2 when in a pleasant temperature environment; mood decline +50%, Mood boost -20% for 5 min
↑ Tier 1–3
Preference · Negative
Dislikes Communal Living
Aversion: Mood -2 when in a tribe with 10+ members; mood decline +50%, Mood boost -20% for 5 min
↑ Tier 1–3
Preference · Negative
Dislikes Dancing
Aversion: Mood -2 when dancing; mood decline +50%, Mood boost -20% for 5 min
↑ Tier 1–3
Preference · Negative
Dislikes Defecation
Aversion: Mood -2 when defecating; mood decline +50%, Mood boost -20% for 5 min
↑ Tier 1–3
Preference · Negative
Dislikes Fruits & Vegetables
Aversion: Mood -2 when eating fruits or vegetables; mood decline +50%, Mood boost -20% for 5 min
↑ Tier 1–3
Preference · Negative
Dislikes Leather Gear
Aversion: Mood -2 when equipped with leather gear; mood decline +50%, Mood boost -20% for 5 min
↑ Tier 1–3
Preference · Negative
Dislikes Meat
Aversion: Mood -2 when eating meat; mood decline +50%, Mood boost -20% for 5 min
↑ Tier 1–3
Preference · Negative
Dislikes Mediocre Leaders
Aversion: Mood -2 when led by a leader of Red or lower quality; mood decline +50%, Mood boost -20% for 5 min
↑ Tier 1–3
Preference · Negative
Dislikes Mild Cold
Aversion: Mood -2 when in a mild cold environment; mood decline +50%, Mood boost -20% for 5 min
↑ Tier 1–3
Preference · Negative
Dislikes Mild Heat
Aversion: Mood -2 when in a mild heat environment; mood decline +50%, Mood boost -20% for 5 min
↑ Tier 1–3
Preference · Negative
Dislikes Monkeys
Aversion: Mood -2 when near a monkey; mood decline +50%, Mood boost -20% for 5 min
↑ Tier 1–3
Preference · Negative
Dislikes Ostriches
Aversion: Mood -2 when near an ostrich; mood decline +50%, Mood boost -20% for 5 min
↑ Tier 1–3
Preference · Negative
Dislikes Panthers
Aversion: Mood -2 when near a panther; mood decline +50%, Mood boost -20% for 5 min
↑ Tier 1–3
Preference · Negative
Dislikes Parrots
Aversion: Mood -2 when near a parrot; mood decline +50%, Mood boost -20% for 5 min
↑ Tier 1–3
Preference · Negative
Dislikes Rain
Aversion: Mood -2 when in rainy weather; mood decline +50%, Mood boost -20% for 5 min
↑ Tier 1–3
Preference · Negative
Dislikes Sauced Meat
Aversion: Mood -2 when eating sauced meat; mood decline +50%, Mood boost -20% for 5 min
↑ Tier 1–3
Preference · Negative
Dislikes Scorching Heat
Aversion: Mood -2 when in a scorching heat environment; mood decline +50%, Mood boost -20% for 5 min
↑ Tier 1–3
Preference · Negative
Dislikes Snow
Aversion: Mood -2 when in snowy weather; mood decline +50%, Mood boost -20% for 5 min
↑ Tier 1–3
Preference · Negative
Dislikes Staple Food
Aversion: Mood -2 when consuming staple food; mood decline +50%, Mood boost -20% for 5 min
↑ Tier 1–3
Preference · Negative
Dislikes Stone Weapons
Aversion: Mood -2 when equipped with stone weapons; mood decline +50%, Mood boost -20% for 5 min
↑ Tier 1–3
Preference · Negative
Dislikes Sunny Days
Aversion: Mood -2 when in sunny weather; mood decline +50%, Mood boost -20% for 5 min
↑ Tier 1–3
Preference · Negative
Dislikes the Cold
Aversion: Mood -2 when in a cold environment; mood decline +50%, Mood boost -20% for 5 min
↑ Tier 1–3
Preference · Negative
Dislikes Tobacco
Aversion: Mood -2 when smoking; mood decline +50%, Mood boost -20% for 5 min
↑ Tier 1–3
Preference · Negative
Dislikes Tomatoes
Aversion: Mood -2 when eating tomatoes; mood decline +50%, Mood boost -20% for 5 min
↑ Tier 1–3
Preference · Negative
Dislikes Waking Up
Aversion: Mood -2 when waking up; mood decline +50%, Mood boost -20% for 5 min
↑ Tier 1–3
Preference · Negative
Dislikes Water Bodies
Aversion: Mood -2 when living near water; mood decline +50%, Mood boost -20% for 5 min
↑ Tier 1–3
Preference · Negative